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Unwind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #432 | 3.308 | 3.308 |
Graphics | #465 | 3.538 | 3.538 |
Theme | #523 | 3.385 | 3.385 |
Audio | #555 | 3.077 | 3.077 |
Overall | #617 | 3.141 | 3.141 |
Fun | #836 | 2.769 | 2.769 |
Game Design | #890 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Using a pencil to rewind a cassette that controls time.
Did you write most of the code yourself and made all the assets from scratch?
All code and assets were made by me.
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Comments
I really like the look and feel of this game. The little fuzzbobs are excellent but I did find that I could beat all levels up to 12 just by placing one at the foot of each of the robots. This is just a thing that can be sorted out with some more development and balancing though and I could definitely see this game become something really fun to enjoy. Nice submission!
I don't really get what i've to do... I'm just placing green things on the map... The game has a nice look, tho... 😅
(Also, the game it's lagging quite a bit... 😗)
I tried playing this but it defaulted to rendering on my Oculus Rift, and it didn't seem to quite work right. You might have to disable the Oculus and other VR plugins from Unreal Engine to avoid this (we had similar problems with our UE based game as well)
yeah the voxel kinda look is really nice you did a good job with graphics, its good fun, https://itch.io/jam/brackeys-4/rate/723891 I would appreciate if you would try out mine : )
I really loved the art style of the game! Interesting use of pixel art inside ue4, while still keeping the 3d aspect. Would love to try using it sometime!
Nice concept, just not balanced which I know is the worst thing to figure out in a time crunch! The graphics were also a nice touch. My idea that I have for how to improve could be having a grid system where your player moves a certain amount of spaces during the forward part. Then when your rewind, the bots start approaching and your character rewinds the spaces it went creating this possible strategic game of trying to run into all the bots before they reach the center. Different bot types and camera controls are other small ideas as well. Good job making this in a week!
I liked that the field saved the state from the previous levels as it got more and more destroyed. I have to agree that the tactic of putting bombs on the feet of the enemies is too powerful.
I love these kind of games! Nice and cool idea of yours! Pretty cool game. But you could just put the bombs on the feet of the enemy and they will blow up, but other than that, it’s a cool game.
Cool game! Altough i pretty quickly noticed the supreme strategy of just placing the bomb on the feet of the enemies so they would blow up instantly. Also sometimes the enemies would spawn behind the server so you could not see them which was pretty frustrating. I made it to round 13! Great work!