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Ztrahd

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A member registered Feb 15, 2020 · View creator page →

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Well unfortunately I somehow got the submission linked to the wrong game, (still not sure how that happend) and may not be anything to be done for that, but if anyone would like to try out the game that was SUPPOSED to be linked with this submission, you can get it here: https://ztrahd.itch.io/duality

Having a little problem here.  I filled out the submission form and was never given an opportunity to choose or select anything in regards to the actual game to be submitted, and it submitted an old game we did for a game jam back in 2020 that was still on my itch.io account.  I have very little experience with itch.io and not sure how to get this to point to the correct project. (you can see what was actually supposed to be linked to this submission in the gameplay footage video in the description above or here https://www.youtube.com/watch?v=Uhh5q_Jdp8U

Any help on this is greatly appreciated!

Thanks

Thank you for the kind words!  Compliments will be passed along to the artists!  I was lucky enough to be teamed with 2 very talented artists for my first jam. :D  Kudos for tackling a multiplayer game on such a short deadline, you got guts!  :D   You sounded like you were having a great time in the video.  :)

Hey Amin :)  Yes, the team wanted to keep working on it after the jam to fix up some of the things we didnt have time to get to.  This included more adjustments to the lighting.  I believe the lighting adjustments had already been put in place before that video clip was recorded to provide a sample of some of the mechanics. (switching between your forms to fight different enemies, solving the soul gates etc)

Uniqueness: 5/5
Execution: 5/5
Humor: 5/5
Once you realize the full scope of how the theme was implemented: Priceless!

Loved it!  The "bloopers" bit at the end was the icing on the cake!  :D

Addicting little game! :D  Bonus points for making the main char a vamp!  :D

Thank you! Compliments will be passed along :D  The warping issue was due to how the ray tracing for the climbing interacted with some of the models that were imported with off center pivots (making the overall bounds incorrect - such atrocities will be found and squashed err... fixed!  :D)

On the other note, that particular area... there is one pillar you can get up on which opens up more options.   However might suggest making sure you have found the next gate first though. ;)

Thanks for the kind words! :D   There will be a restart when you fall into the void, and many glitches will be fixed!  (now that we are not under a 48 hour time limit lol  - we had a lot of fun & can't leave something we had so much fun on in such state!  :D) 

Really cool idea, I think it would play a lot better if used something like spacebar (or another thumb accessible key) to switch the light so that you could stay constantly on the move while switching back and forth, but good job.  :D

Brilliant!  Just... brilliant! :D   And I love the character art!  :D

That is just clever! :D  Get a solid camera on that and you could do a lot with that concept!  :D  Great job!

Very nice, my son and I play a board game similar to this, "Labyrinth", great job implementing the mechanics, and clever use of the theme!  :D

(1 edit)

Hello!  Yes, we wanted to get so much more in, but alas, where the mind was willing, the body hath failed! :D  We had intended to do an in-game tutorial and some voice overs that would have explained so much of the stuff your comments have been about, unfortunately we were not able to finish them in time.

I have added some more information in the description to explain some of this, as well as a short video clip with some sample gameplay in the starting area to help illustrate it some.  :)  You can find it here: Gameplay Clip