So, while working on my old-fashioned adventure game with clickable verb buttons, I can get everything to work fine if I edit the PowerQuest.cs script (specifically for inventory interactions where the OnInventoryClick function only reads left or right clicks and assigns either the Use or Look at actions), but of course I'd prefer not to edit that script. Is there any other way to override that specific function?
I'm fairly certain there is not a way to add more verbs yet, which I can pretty much deal with fine by splitting the Use action into different verbs like Talk To, Pick Up, Give, etc.
Additionally, and unrelated, I'd like to prevent the dialog tree gui from turning off after a dialog choice has been made, again it appears as if that can only be changed in the OnDialogOptionClick function in the PowerQuest.cs script. I could get a workaround going if there were OnDialogStart and OnDialogEnd calls. Do those exist in any capacity?