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Your suggestions/ideas Sticky

A topic by De3v created Oct 07, 2020 Views: 651 Replies: 9
Viewing posts 1 to 10
Developer (1 edit)

Here you can post your ideas for improving the game.

Please do not post duplicate ideas, up vote other similar ideas instead

(+3)

Raise the inventory hotbar up just a little bit, I think it would look nicer.

(2 edits) (+2)

Make a giant honey island above 1500y (with gps) where theres a queen bee boss

Bow and Arrow

Settings menu

Some kind of creative mode (like minecraft)

(+1)

More island types and make some more common/rare then others (I.E. a rare "withered" biome where only monsters are.

More monsters (skeletons, slimes, anything really than just red, blue, and yellow wasps)

Water (Ponds, waterfalls from some islands) 

Ivy/vines hanging from some islands.

More "decorative" things such as craftable flowerpots.

Love the game so far though, it looks amazing and is really fun dude!

Linux version.

(+1)

I tried the game and I'd say it kept me interested enough to try to keep going... and that brings me to my main point. Others probably enjoy the perma-death feature but I despise it. I can't stand rogue. Why should I spend my gaming time making progress only to lose everything if I make a mistake? For me that is neither entertaining nor relaxing -- the reason I play video games. I get it that it is a "challenge" but I don't really play games for that kind of "challenge".

My suggestion: make an optional mode where one can save the game and restart from the last save.

I >really< enjoy Minecraft which has the crafting and exploring aspect which I would like to enjoy in your game -- but I lose interest really fast when I invariably make a mistake and the game forces me to start all over.

One more suggestion: add an invert-y-axis option. I don't know why just about every Unity game lacks that option. If I push my mouse/joystick forward, it is wired into my brain that I go >down<. I have played for years with that option and find it impossible to switch to the opposite. I've managed to cope but only because I die within 10 minutes. If I had to react quickly, I would get confused and most likely die yet again.

To sum up, the game was engaging and interesting but you might consider making the perma-death thing optional in order to appeal to a wider audience.

(+3)

Add an option to make an axe. Gathering is super tedius without it

(+3)

It's a bit annoying I can close a menu just with the button I opened with. That would be great if I close any menu with the escape button. It's that way in almost any game.

The mouse cursor is a little laggy or slow when I open the crafting, furnace or cooking menu. Maybe it's just my PC but the game run fine.

Also it will be useful if can move items from and to inventories with a shift+click combo. I can grab an item with a right click but I cannot put in a slot. if I press lmb or rmb on an empty slot the item just stays in the original slot.

Can you split item stacks? Or can I pick just one item out of a stack? If not that would be a good idea I think.

The movement don't feel very realistic. Your character just "slides". Maybe you can add a slight up and down movement to feel like the character walks.

Can you add an indicator to the jetpack how many energy left?


It has potential in this game. It's a good game and a good start.

I got this game a while back and booted it up today. And realized I cannot invert the y-axis on the mouse, making it unplayable for me. Any chance this super easy setting could be added?

(1 edit) (+1)

i think a mouse sensitivity option would be nice. 

and a windowed mode, its just nice to have.