(Linux 64bit)
Whenever asset forge looses focus (window minimised or click another window) the cpu usage shoots up from almost nothing to 100% on one core.
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I'm using Void Linux (gcc libc not musl) 64 bit
[chris@chris-N150CU ~]$ glxinfo | grep "renderer string"
OpenGL renderer string: Mesa Intel(R) UHD Graphics (CML GT2)
[chris@chris-N150CU ~]$ cat /proc/cpuinfo | grep "model name" -m1
model name : Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz
I did boot into an old version of ubuntu and that pegs a core at 100% unless the window is maximised, but its a year or more since I booted that horror show...
Best guess I'd say Unity and gfx driver combo...? but even Kerbal Space Project doesn't peg a core, so not sure.
> I'm trying to solve this though!
much appreciated!
you could always run stuff from a "live" USB stick for testing, maybe on a second machine (laptop or such), so you can compile on your main machine, and test on the other...
notice the other report is using a GTX 1050, so probably not specific to intel gpu drivers after all...
I don't know unity (preferring C instead) but is there a way to detect loss of focus?
you could just sleep while waiting for focus to be regained...