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People's reaction to the new policy

A topic by VASH581 created Oct 25, 2020 Views: 2,206 Replies: 7
Viewing posts 1 to 4
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For example, if you allow "free library access" and then talk to that flower loving boy in Aldlyn, he will tell you he learnt a lot of new flowers from the books in library. If you "allow drugs" then the bartender will say he met a drug addict who made a mess in his bar yesterday. If you "ban slavery" but "allow monster pets" then the slave trader in the brothel will tell you he's thinking about selling monster girls as sex pets. It could even be like if you change back and forth a policy for too many times then a soldier will tell you he has to waste a lot of paper on documents because the laws keep changing.

This could add a lot of replayability without too much work. It will also feels like we're not just filling those 7 statistic boxes at the corner. Our decisions as a king actually affect many people's life.

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Thanks, interessting, a harem with monstergirls can be nice

we already have that

What I mean is simply adding a few alternate dialogues to some NPC based on which laws you choose. I'm not asking the developer to add new events or any game changing contents. Just some random NPCs talking about how they feel about new policies are enough.

It would add a nice level of consistency and be a good way to add a little weight to your choices. The hardest part would be adding the triggers for the NPC's  so they recognize what laws are active.

I completely love your ideas hope thay be added to the game 

I feel like you're underestimating the amount of work it would take to get that to work. 

I know this is a lot of work. I'm just sharing my ideas. The developer is free to do whatever he wants to this game.