New Features
Items can now be configured to be “usable” along with the number of uses available. A script can be assigned that will be triggered whenever an item is used (i.e. right-clicked from the player’s inventory). The number of remaining uses will display on the item’s tooltip.
Added a button (magnifying glass icon) to the “Add Animation” dialog that will let you pick from a list of predefined animation names (for example, “idle”, “walk”, “attack”, and “death” for characters).
Changes
An error dialog will now show if you attempt to export your game without defining values for “Startup Script” and “Player Character” from the Game Configuration dialog.
The “Add Animation” dialog will now display a warning icon next to the animation name field if a predefined animation name is not entered in all lowercase.
Added a black border to item tooltip boxes.
Bug Fixes
Fixed the Voxel Editor shortcut keys for adding a new frame, duplicating a frame, and shifting a frame left/right. (Inadvertently broken in a previous release)
Fixed an issue where the player could not move items into open slots of containers other than their inventory.
Fixed an issue with the “Missing Dependencies” functionality where the map file would fail to be replaced by the updated file.