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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Release Notes for v0.4.3.0-alpha

A topic by Justin Arnold created Jun 23, 2017 Views: 56 Replies: 2
Viewing posts 1 to 2
(+1)

New Features

  • Items can now be configured to be “usable” along with the number of uses available. A script can be assigned that will be triggered whenever an item is used (i.e. right-clicked from the player’s inventory). The number of remaining uses will display on the item’s tooltip.

  • Added a button (magnifying glass icon) to the “Add Animation” dialog that will let you pick from a list of predefined animation names (for example, “idle”, “walk”, “attack”, and “death” for characters).

Changes

  • An error dialog will now show if you attempt to export your game without defining values for “Startup Script” and “Player Character” from the Game Configuration dialog.

  • The “Add Animation” dialog will now display a warning icon next to the animation name field if a predefined animation name is not entered in all lowercase.

  • Added a black border to item tooltip boxes.

Bug Fixes

  • Fixed the Voxel Editor shortcut keys for adding a new frame, duplicating a frame, and shifting a frame left/right. (Inadvertently broken in a previous release)

  • Fixed an issue where the player could not move items into open slots of containers other than their inventory.

  • Fixed an issue with the “Missing Dependencies” functionality where the map file would fail to be replaced by the updated file.

Hi Justin, Ofihombre is backI want to congratulate you on your great progress of RPG in a Box in this first half year of 2017.
But I ask you for some necessary improvements: The battles already work decently with the basic functions and you can already use the healing items, but the player's life bar in first person mode is some uncomfortable because you have to see it above, and it would have to be a UI to be part of the game interface, apart from adding the level systems, experience, coins, and the return of the function of load the saved games.

Hi Ofihombre, thanks! I have some plans to make further improvements to this in the near future, for example adding a health bar to the UI so you can see it in First-Person. I need to take some more time to figure out some of the save game functionality as it is has a lot of complexities to get it fully working, but it is an important feature and is definitely on my radar. Thanks for the feedback! :)