Another race concept! I find that almost no one uses this forum, but it is a convenient place to store my ideas for later viewing in a place where they will not be buried, as naturally happens in a chatroom.
The most recent DLC for Warhammer II gave me an idea for a race. I call them triffids in honor of the classic science fiction movie (and not the newer drivel). After some discussion on the Discord server, I think I have determined enough of the details to write a longer description to be posted in a more permanent location, i.e. this forum.
The idea is to have a completely feral race of sentient plants which can only survive in the wilderness. This race would die in urban environments and would thus seek to protect forests, swamps, grasslands, and other plant-rich areas while destroying civilization which disturbs them. They would be a force which directly opposes the civilized races. Other feral races would fit well with them, and elves would be a special case of a civilization that the triffids could bear, if handled appropriately.
The triffids themselves are all connected via roots (like aspen forests) and thus share nutrients. They would be a "hive mind" of a sort. I know this is a trope in science fiction and fantasy, but here it makes more sense because the triffids are physically connected. Like the triffids from the story, these can spit acid and locomote. However, they prefer to remain stationary. They have thick bark and vicious spines protecting them from physical attack, and their heavy sap is a deterrent to fire and disease. Attached to them are vines which they can lash like whips. If necessary, they are capable of quick bursts of speed to chase an intruder or escape danger (such as the obvious problem of civilized races using fire to just burn them, again like the movie). Like kudzu, they aren't too big of a problem if managed, but if the civilization is weakened and can no longer keep them in check, they will grow wildly and transform the settlements and farms into their vegetative playgrounds.
They reproduce exclusively via sprouting from roots. That is, they do not generate seeds or sexually reproduce in any way. This makes migration very slow and difficult for them. Scouring their roots from the land is a certain way to remove them, but their roots are deep and tough. Thus, they become entrenched in areas they control, but have difficulty spreading. Because they are plants, they need plenty of soil nutrients and water. The intelligence of a grove is based on the number of its members. They also don't develop much technology on their own, but they can trade with other races for things they cannot produce. This could lead to a situation where triffids begrudgingly allow some civilzation to exist in order for goods they want to be produced. Triffid groves might quarrel just as ant colonies do, as groves with different root networks are separate societies.