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EvilMurlock

141
Posts
7
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6
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A member registered Dec 31, 2019 · View creator page →

Creator of

Recent community posts

Wow,  this is legit cool :3, I love the old school ui esthetic. Also love the wire graphics. One of my favourite styles ˘w˘

Kind of a cool game, I didnt really win, its a bit too rng based :3.

Love the intro cutscene cinematic art, but I didnt really love the gameplay. Navigation is a bit confusing. I feel like there are too many enemies, which makes the game anoying to navigatea and trivilizes the time mechanic (you can farm infinite time). Theese time looping games are usually suposed to be about discovery and time managment.
Only played unitl I got the sword.

I really liked the story sequences, they looked really nice.
Loved the boss battle.
Too bad the sword throw mechanic is a bit useless, losing the sword is a big penalty just for a range attack
:3

Cool game concept. The graphics are also nice, cute goobers

Playing the previous version now, comments are disabled there for some reason :3
Its pretty high quality and I am enjoying playing it. The humor and writing is great, the game has great JUICE. Went to the temple a bit early and cleared the first room. Man, those stone enemies are so COOL. Enemy design is really great already. I will finish that one for sure, then ill check out this version, and then the next one. Good luck with your deving

Beat the game.
Its pretty fun,
I love the garphics, and how the attacks and especialy the kick feel.

nice art

Played first 3 days of the demo. The game is allright, I like the procedural animation ont he phoxes. The sprites are also prety cute. It was a bit hard to find the animals dou, i think dynamic footsteps might be better for that. :3 Nice game

Finished the game. I was a bit sad to see no boss, that would have been a great ending.
I liked the gaphics and the combat was nice, but it got a bit boring with the tree enemies. I mean, they are there because you have to use the special attack on them,  so they are great in that sense, but you always have to deal with them the same way, just max charge your slash and wait until they walk intto you range. If they had some mellee options it would atleast spice up the gameplay a bit more, making the slash a riskier move.

Nice visuals and allrigth music

Its a prety fun game, teh graphics are really nice and the sound design is also good. Also many birds :3.
But I do think the enemy HP is a bit too high, makes the weapons feel a bit weak honestly

Prety cool game, i liked it, too bad the diggers were a bit bugged and they all tended to go dig the same square, othewise it was fun. :3

Wow, really cool game. I had a lot of funn,
there are really a lot of theese dice games, and I dont really like them much, but this one plays with the premice really well. I like the integration of the abilities, I think they are what allows me to engage with the game more, because they require strategic decision making on when to use them and on what die.

The enemies are prety fun and very different from each other, requiring different aproaches to be defeated, which is fun.

The sound design is really great, and graphics are also nice. I just wish there were more levels to play throu.

Well done :3

Man, this is a pretty fun game.
Its really polished.
Dungeon layouts can be potentialy confusing, but they are small enough to be able to navigate them, and the right click and higlhlight from where you came out of really help with navigation. Difficulty was also at a great leve, i didnt lose a single time, but I was sometimes a bit close and had to strategize a bit. Well done :3

Cool game, prety fun :3

Hahaha, this was prety fun. Love the voice sounds! Super cute :3. The dates had me a little confused, I mean, I wasnt sure if the game was using american mm/dd or european dd/mm format ^w^.
I am not sure if there was feedback if you got a wrong decision, might have just missed it, or goten everything correct OwO.
Ill replay this in the full release >wO

So true ^-^
Timer would have been so easy to fix de-decimalize, but I never got around to doing it.
We did have a plan to have a few more rooms, and for you to be able to buy rooms for coins. Which would have increased the gameplay complexity over time. Alas ran out of time.
Fishing rod bug is web version only, which sucks, cause i dont know how to fix that >~<

Yeaaa, the game sadly crashes in the web version when youn try to leave the fishing rod. Still glad you enjoyed the rest of it >////<

Welp I won, but I am not sure what the point of the game was >D
Completed the levels too fast to notice any ingredience decay honestly. I saw the UI bards getting lower after I moved ingredients, but they only decayed sometimes.

Cool concept for a game, i think the controls could have been less floaty and responsive, this type of game requires more rpecision to avoid the meteors. 

The graphics are nice, but the controls are pretty bad. The amount of enemies is also too large I think, you cant ever kill them before they get some damage on your fruits. I feel like this game would have better been served if you leaned into the flying aspect of the main charakter, flying feels great and it has a great animation, but there is no reason to fly because all the enemies will come down to attack your fruits and you have to stay down to pretect them.

Graphics look cute, I like the pink guy.
But the game has no content, it looks more like a very simple demo.
And the lack of sound hurts it a lot.

Sadly I got stuck in the rocks on level 3, with the rabit RIP ˘-˘, so I had to quit and restart my progress.
The games was pretty fun, chill music nice graphics.

Game would be so much better with music.
The web version lagged pretty bad for me.
The graphics were pretty cool. There was a little too many particles for me to dodge ^°^ Maybe thats just a skill issue on my part :3

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Cool papers please like :3
I really like how to whole rooms decays every time you check your orders, pretty cool. To bad I suck at memory games >~<
Game could have used some background music or office ambiance.

Sadly I got stuck in the tunel with the oragne tentacles after the second orb.
I think each orb should be a checkpoint where you respawn after you decay, the game seems a bit punishing if you always have to restart. The graphics and atmosphere are really great dou. I am not sure if jumping is based on your decay level, or your speed, but it didnt feel great not knowing how high you can jump. I did enjoy playing it dou :3

The momentum mechanic does not play well with precise platforming that you have in your level design. The game could have been cool if the levels were move open and about gaining speed and making long jumps, and the wallbounce was prety great. Also lack of sound hurts it. :<

Wow, this lags HARD on my PC.
I clicked on the first red cube to pick it up and it flew away to be lost forever. RIP
Disasambeling yourself to solve puzzles is pretty cool. :3

Hehe cool silly little connect 3 game.
I liked it.
I dont know if its  a bug, but you can swap the tiles diagonally.
Otherwise I dont hany any complains, well done :3

Looks like a standart tetris game to me, I do not understand the point of the crown.
There is a bug, where the crow  gets stuck in the white terain when you clear some lines and it respawns.
And also when you rotate some some blocks they also move left.
Otherwise a good enough tetris clone

Thannks for playing, the finshing rod bug shouldn happen in the downloaded version, just in case you would like to play unbuged >°<

Thanks for enjoying the game :3

Sowwy about the carash >/////< Web version crashes when you try to stop fishing I think, it does not happen on the downloaded version if that helps :3
Tahnk you for enjoying the game ^o^

I beat the game, but its super boring, I could just stand on one side shoot to the other and kill every human the moment they spawed. Yawn ˘O˘
There could have been enemies that actualy attack you, and flying enemies so you have to aim. Atleast the game had soundeffects, those are important.

Cool concept. Losing your powers as the levels progress. I think 3 robots per level is too much, you already got to every part once, proving your skill, now you have to do it twice more? ˘-˘
Otherwise fun game.

Fun shooter. Would be cool if some weaker muschrooms still existed in the alter rounds, for more variaty. I liked the upgrade system :3

I dont know how to get knowladge or antibiotics and they arent shown on my ui.
Also, all the planet enemies just shoot at my buildings behind a wall, so they cant ever destroy them, which trivializes the game a bit.
The hero we need was not controlable at all.
Also, it took me a while to figure out you have to right click to place buildings.

Haha, prety great game. The upgarade system is prety neat, all the weapons are diferent from each other. I love dher cute face :3, so adorable >////< and the little gremlin too >:3. 

Cool mechanic, I dont know if its possible to die, I played it for like 5  minutes unitl I quit, the current chaning mechanic is prety nice, it forces you to change up your strcuture often. It is a bit unclear if the nodes cost you food or if you can spread them only x many times on one branch. I think I could spread the same distance if I was think or fat, which was a bit werd. It was fun dou :3

Thank you very much >////<