Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

EvilMurlock

130
Posts
5
Followers
3
Following
A member registered Dec 31, 2019 · View creator page →

Creator of

Recent community posts

Prety cool game, i liked it, too bad the diggers were a bit bugged and they all tended to go dig the same square, othewise it was fun. :3

Wow, really cool game. I had a lot of funn,
there are really a lot of theese dice games, and I dont really like them much, but this one plays with the premice really well. I like the integration of the abilities, I think they are what allows me to engage with the game more, because they require strategic decision making on when to use them and on what die.

The enemies are prety fun and very different from each other, requiring different aproaches to be defeated, which is fun.

The sound design is really great, and graphics are also nice. I just wish there were more levels to play throu.

Well done :3

Man, this is a pretty fun game.
Its really polished.
Dungeon layouts can be potentialy confusing, but they are small enough to be able to navigate them, and the right click and higlhlight from where you came out of really help with navigation. Difficulty was also at a great leve, i didnt lose a single time, but I was sometimes a bit close and had to strategize a bit. Well done :3

Cool game, prety fun :3

Hahaha, this was prety fun. Love the voice sounds! Super cute :3. The dates had me a little confused, I mean, I wasnt sure if the game was using american mm/dd or european dd/mm format ^w^.
I am not sure if there was feedback if you got a wrong decision, might have just missed it, or goten everything correct OwO.
Ill replay this in the full release >wO

So true ^-^
Timer would have been so easy to fix de-decimalize, but I never got around to doing it.
We did have a plan to have a few more rooms, and for you to be able to buy rooms for coins. Which would have increased the gameplay complexity over time. Alas ran out of time.
Fishing rod bug is web version only, which sucks, cause i dont know how to fix that >~<

Yeaaa, the game sadly crashes in the web version when youn try to leave the fishing rod. Still glad you enjoyed the rest of it >////<

Welp I won, but I am not sure what the point of the game was >D
Completed the levels too fast to notice any ingredience decay honestly. I saw the UI bards getting lower after I moved ingredients, but they only decayed sometimes.

Cool concept for a game, i think the controls could have been less floaty and responsive, this type of game requires more rpecision to avoid the meteors. 

The graphics are nice, but the controls are pretty bad. The amount of enemies is also too large I think, you cant ever kill them before they get some damage on your fruits. I feel like this game would have better been served if you leaned into the flying aspect of the main charakter, flying feels great and it has a great animation, but there is no reason to fly because all the enemies will come down to attack your fruits and you have to stay down to pretect them.

Graphics look cute, I like the pink guy.
But the game has no content, it looks more like a very simple demo.
And the lack of sound hurts it a lot.

Sadly I got stuck in the rocks on level 3, with the rabit RIP ˘-˘, so I had to quit and restart my progress.
The games was pretty fun, chill music nice graphics.

Game would be so much better with music.
The web version lagged pretty bad for me.
The graphics were pretty cool. There was a little too many particles for me to dodge ^°^ Maybe thats just a skill issue on my part :3

(1 edit)

Cool papers please like :3
I really like how to whole rooms decays every time you check your orders, pretty cool. To bad I suck at memory games >~<
Game could have used some background music or office ambiance.

Sadly I got stuck in the tunel with the oragne tentacles after the second orb.
I think each orb should be a checkpoint where you respawn after you decay, the game seems a bit punishing if you always have to restart. The graphics and atmosphere are really great dou. I am not sure if jumping is based on your decay level, or your speed, but it didnt feel great not knowing how high you can jump. I did enjoy playing it dou :3

The momentum mechanic does not play well with precise platforming that you have in your level design. The game could have been cool if the levels were move open and about gaining speed and making long jumps, and the wallbounce was prety great. Also lack of sound hurts it. :<

Wow, this lags HARD on my PC.
I clicked on the first red cube to pick it up and it flew away to be lost forever. RIP
Disasambeling yourself to solve puzzles is pretty cool. :3

Hehe cool silly little connect 3 game.
I liked it.
I dont know if its  a bug, but you can swap the tiles diagonally.
Otherwise I dont hany any complains, well done :3

Looks like a standart tetris game to me, I do not understand the point of the crown.
There is a bug, where the crow  gets stuck in the white terain when you clear some lines and it respawns.
And also when you rotate some some blocks they also move left.
Otherwise a good enough tetris clone

Thannks for playing, the finshing rod bug shouldn happen in the downloaded version, just in case you would like to play unbuged >°<

Thanks for enjoying the game :3

Sowwy about the carash >/////< Web version crashes when you try to stop fishing I think, it does not happen on the downloaded version if that helps :3
Tahnk you for enjoying the game ^o^

I beat the game, but its super boring, I could just stand on one side shoot to the other and kill every human the moment they spawed. Yawn ˘O˘
There could have been enemies that actualy attack you, and flying enemies so you have to aim. Atleast the game had soundeffects, those are important.

Cool concept. Losing your powers as the levels progress. I think 3 robots per level is too much, you already got to every part once, proving your skill, now you have to do it twice more? ˘-˘
Otherwise fun game.

Fun shooter. Would be cool if some weaker muschrooms still existed in the alter rounds, for more variaty. I liked the upgrade system :3

I dont know how to get knowladge or antibiotics and they arent shown on my ui.
Also, all the planet enemies just shoot at my buildings behind a wall, so they cant ever destroy them, which trivializes the game a bit.
The hero we need was not controlable at all.
Also, it took me a while to figure out you have to right click to place buildings.

Haha, prety great game. The upgarade system is prety neat, all the weapons are diferent from each other. I love dher cute face :3, so adorable >////< and the little gremlin too >:3. 

Cool mechanic, I dont know if its possible to die, I played it for like 5  minutes unitl I quit, the current chaning mechanic is prety nice, it forces you to change up your strcuture often. It is a bit unclear if the nodes cost you food or if you can spread them only x many times on one branch. I think I could spread the same distance if I was think or fat, which was a bit werd. It was fun dou :3

Thank you very much >////<

Got stuck on level 5 for like 10 minutes because I didnt realize you could unlock fronzen doors! That is so unintuitive >////<
Also, level 6 is imposible to beat, could not figure it out at all.

Game doesnt even tell you about the space button. ˘-˘

Its a prety funn puzzle game, otherwise

Got to 3:30 then I quit because I could easily keep my HP at maximum.
Cool stealth mechancis, too bad the enemies turn so slowly, this reduces combat to just runnin around every enemy and killing them from the back.
All upgrades cost just 1 point, this makes them feel super uninpactfull. I sank like 20 points into damange before I noticed any diference in gameplay.

I got my time to 24:45
I dont think that was suposed to happen :3
Nice art, I liked the memes.
Too bad there are only 3 things to do, it gets old quick >////<

Well, I fininshed the game. Squares move to fast for me to be able to realiable click them, i missed most of them. Otherwise it was a cool concept, would have been cool if you could choose which squares to send and if you had more abiliteis. Too bad that there was no sound :3

hehe, fun little game. I got a score of 311225. Turns out you can spawn as many balls as you want, so i had a little fun with that >:3, sound was nice and I liked the graphics.

Hey, music is great, gameplay is also fine.
I found 2 bugs, sometimes you shoot only to the right even if you are facing left, i think this hapenes after you jump, but not always, i dont know. Also sometimes the bullets slow down for no reason and then they dont even hit enemies even when they are clearly touching them. Weird.
More importantly I quit the game on the TALL level (level 3 or 4?), because I died and it respawned me on level 1.
Please respawn players on the same level they died on, no one is going to be replaying levels that they already finished. >_<

(1 edit)

Shooting zombies doesnt seem to do anyting and zombie attack hitboxes are WACK O-o
This makes the game a bit too difficult and I was not able to get very far. Platforming is also not that great, you should implement kayote time.
I do apreciate the voice acting, that is always very nice to have :3

Enemies speeding up is kind of anoying cause there is so many of them you dont really have time to kill them so they will always touch you when they get to big speeds. Also please dont give your players carpal tunel, just have us hold the attack button for attacks. Enemies only difer in health and speed, would be cool to see some ranged attacks, or diferent movement paterns that dodge your shots. I like slimes :3

Geat the game, it was a fun concept and I liked the puzzles. Sometimes you can get a little stuck in the geometry when you jump and go horizontal, but it only stops your momentum and the restarts are fast so its not a big deal. I liked it :3

Amazing story, so sad ;-;
Love Cabbage so cool! B-l

Orange situation was so sad.

I liked the graphics. The moldy potatoes look like pickels, so I often tried to eat them by instinct :3