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Dolus - 2D indie platformer about Grief

A topic by Ratgibnak created Dec 18, 2020 Views: 1,777 Replies: 32
Viewing posts 1 to 30
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Hey everyone,

My name is Antoine, I am a dev and I am currently working on my first indie 2D game made with Unity ! 

Dolus is an introspective journey into the world of grief. You will have to find your way through the five stages of loss in this hand drawn adventure platformer.

Follow us in our game development journey !

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Ratgibnak

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Hello World !

I just finished creating a new monster with several bloom effects on only one emission map ! I made a video to show you how I created the shader. Hope it helps :)

Ratgibnak:)
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Hi ! 

We made a lot of progress this week on all the animations from our main character. We just finished the Death animation ! We would love to have some feedback on what you think about this animation, let us know ! :)

Ratgibnak

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Hello  !

In Dolus you will be able to slide on walls ! How cool is that ? 😎💪

Ratgibnak

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For this week's update we finally have a monster to show you ! The Reaper himself !

Ratgibnak

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I love the art style! The game looks very intriguing and I'll probably play it when it comes out. Good luck!

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Thank you Haz ! I'll let you know when we have a demo or when the game is released :p

The jump animation for today ! And the double-jump of course :51_scream:
giphy.gif

We had some fun using the necklace as an active part of the animation.

Ratgibnak

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Try again, back to life ! 

In Dolus, you can actually die. But until you go through all the stages of your own grief, you will come back to face it ! This is your destiny, your only way out. Going through every daemon, every emotion.


What do you think of the respawn animation ? I still have to fix a few light issues but it's already looking pretty good :)

Ratgibnak

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Saturday news ! 

We finalized our attack animation, added some particles emitting light coming out of the necklace and some hits particles for the monster ! 


And as a bonus, here is the dash animation !

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Looking really nice. The camera shaking makes it even better.

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The game looks awesome so far! Keep it up!

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Death Animation for the One Eye Monster Blink

This is what happen when the demons of your unconscious dare resisting your progress !

What do you think of the dissolve effect at the end with the flying particles ?

Thank you DeianT and Demaker for your feedback ! I am so glad you liked what we showed you so far !

Ratgibnak

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We had some fun articulating these chains and animating the whole thing. 

Can you guess what this odd mechanism will do to our sad little fellow ?? 

We will improve on this trap all week long !

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I updated the animation from our trap and added some lights. 

But most important of all, we now have a dangerous mystical shiny ball coming out of it ! Make sure to avoid it ! 


Ratgibnak

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I love your animations, they look amazing, and the background is nice too!!

Thank you barbu :) We will soon share a new version of the background, it will evolve all along the level !

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Animation update ! 

The eye is now rolling and you can interact with the remains from the demons of your unconscious before it dissolves.

Ratgibnak

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A lot of progress since the beggining. Looking good.

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This is how our little fellow defeated this monstruous trap that stood between him and his redemption. But beware the several others, they may be not that easy to take down !

Ratgibnak

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Hi Antoine, I just want to pop-up to tell you that I love the art style of your game.
Looks very promising, keep up the good work!

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I really like the art style you have here.

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Thank you so much ! We are so glad that you like the style ! That's the most important thing for us :)


New platforms are in place ! And for the first time we are proud to show you the wall jump with the wall slide ! 

via GIPHY

Have you noticed the moving stars in the background ? 

We will soon share more on this !

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We are starting the level design for Dolus and the rules tiles are so easy ! We made good progress this week !

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Strong emotions should not be repressed. Understand them, feel them fully and make them your shield ! 

Today we have a new ability to show you ! The player will be able to spawn an energy shield to prevent damages. What do you think of the shield's design ?

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Now that you know how to put boundaries that protect your emotions and soul, you can use it on demand.


As you can see we have some particles bursting out of the shield when it's impacted by an attack. We are thinking about adding some visual effect to the creature attack to notify the player that this specific attack was blocked. Do you think it's too much ? We already have the particles showing that a block happened. Should the player's character have an animation ?

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Concentrated Power Attack ! 

This is what you will be able to cast in Dolus once you gather enough energy through time and defeating your demons.


How could we improve this ? Does it look good to you ?


We also made some progress on a new monster that will be part of the Denial level.

Creepy right ? ^^

Next step is to work on the animations to kill that monster ! You will have to hit it several times to be able to get rid of it !


Follow us in our game development journey !

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Ratgibnak

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The ripples of your suffering can bend the reality around you !


We added a new effect when the player takes damages ! :) I am creating this shock wave effect via a shader. It took me a bit of time but it was worth it ! We will add more shaders like this in the future. Should I make it a bit faster or go further ?

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Follow us in our game development journey !

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Ratgibnak

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This other-worldly monster won't miss any of your movement ! His gaze will follow you everywhere  !

Next time we will show you what it looks like when you hurt it !

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Follow us in our game development journey !

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Ratgibnak

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Run for your Life ! Life is a precious thing. Once lost, it can have a tremendous impact on your loved ones.

This giant jellyfish has some bloom on the tentacles and the electric sparks.

Do you think it's a good idea to change the color of the tentacles to red when you hit it ? Should I also change the color of the sparks on some specific actions made by the jellyfish or the player ?

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Follow us in our game development journey !

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Ratgibnak

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Last week we joined LaGameCup contest for French indie games !

 

We are very happy with the current progress we made on Dolus and all the feedbacks we got from the community. We hope to win the contest ! Wish us good luck :)

To celebrate here is a short clip from the video presentation that we made for the contest :

As you can see we have added a new object in the environment 🙂  The Flames ! They will light your path ! 

Next week we will show you some cool stuff we made for the stars. We also have another great news but it's still a bit early to tell :p

 

Ratgibnak

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Last week we revealed the composer that will work with us on Dolus ! 

You can check out the demo sound he made for the Denial level :

https://twitter.com/DolusTheGame/status/1405910676917215238

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We are back from holidays ! Fresh and ready to work hard on the boss from the Denial level !

Do you recognize it from the artwork that we posted a while ago ? All the patterns from the different attacks are now ready. We will show you in the coming weeks all the animations that we have for this boss. 

Follow us in our game development journey !

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The Knight of Denial Idle Animation !

After facing the dark walls of the fortress of Denial, will you be able to defeat your biggest fear ? What is that fear ?  Your Own Emotions !

Follow us in our game development journey !

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