Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Axu

An open-world graphical roguelike. Still in development. · By Cynapse

Two suggestions

A topic by skatche created Jun 30, 2017 Views: 478 Replies: 3
Viewing posts 1 to 5
(1 edit)

Hey, really enjoying the game in its current state but I have two suggestions I think might make a big difference:

1. Carpal tunnel prevention: Nethack has a Shift+dir command that basically moves you in a given direction until you either hit something (including tunnel branch points) or encounter an enemy. Maybe consider including something like this? I've only been playing a couple hours and my right arm is already sore. (EDIT: Mouse move addresses this, I suppose, but keyboard shortcuts are always appreciated. :) )

2. Console access. I've played about five games already. I actually died in only one of them; three succumbed to crashes before I'd saved, and the fourth has the bug where there's a missing terminal in the abandoned power plant. It's pretty frustrating, to say the least; it'd be nice to enter a console command or two and earn the quest regardless. I know you probably don't want to include that kind of functionality in the final game, but in its current state I think this might be necessary.

W + Direction moves you in a certain direction until you hit a wall or see a hostile creature. It doesn't navigate tunnels effectively, but will reduce keystrokes by quite a bit. 

The console can be accessed by going into the options menu, and enabling it. Pressing "End" will bring it up. Typing in "?" Will show you a list of implemented commands. 

Glad to hear you're enjoying it so far! Hopefully these (unfortunately not documented) tips will make your experience much more pleasant. :) 

Thanks! The bug I was dealing with actually resolved itself when I reloaded my saved game -- it regenerated the dungeon and had all the terminals. Oddly, it also had extra up staircases on most of the floors, the top one of which led to a point on the surface with no corresponding down staircase.

Yeah, I'm thankfully aware of that bug. It happens with premade maps upon loading. :P 

moved this topic to Suggestions