Traditional digital stores use the classical store bookshelf style when they present their product with 2d arts/box cover/screenshot; it is about give the idea of a physical store since time ago digital store were a "new thing" people need help to clarify the idea of "direct pay to get/download".
Digital stores aren't a "new thing" anymore: the use of boxart and 2d square to present a digital product is today like use the 3.5 floppy disk icon as save feature.
Thanks to Html5 and WebGL nowadays web contents knows no boundary: you open a link, you play in a fully fledged 3d videogame straight in the browser. In this scenario digital stores looks more some sort of 2d gallery with small thumbnails and lot of [-30%] green square on price to catch upon people interest.
Even the a "ultimate store platform for digital distribution" like Steam is way less advanced of any random porn video website (don't judge me) that allow you to actually see a preview when you hover with the mouse (don't judge me v2.0). Okey, we can't dare to say "Steam is wrong", but we clearly know we need to be more fast if we want to catch up.
So, here's my idea: what about an actual 3d list in place of the classic "bookshelf" paradigm. Obviously not to overwrite, but simply integrate... something like the "big picture mode" in the steam client: something customers can enable/disable at their will.
Here's my proposal, this is what the list is supposed to look like:
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a fully rendered 3d panel (webgl) with very lowpoly figures that developer is supposed to upload per game (if they want their game to show up in the 3d panel); the 3d model delivered by the game developer has to follow few rules in term of number of vertex/complexity, resolution etc. This is supposed to be some sort of "static 3d action figure" that may be collectible in similar fashion of Steam's flat 2d trading cards (if game developer sent more than one 3d action figure).
The 3d grid is supposed to be fully roteable, this allow for very interesting result into have some sort of bookshelf landscape that would be impossible to have in the second dimension, here's some additional idea:
- top sellers by tag: let's assume the customer filter for "action" tag and want to check the top seller.. the grid filter in all the action games, every "action figure product" gets scaled on the basis of it's download/purchase ratio. Games that sells/download more will be bigger compared the ones with less lucky
- special event bundle: the 3d grid terrain don't need to be flat, during special event/bundles it would be possible to make some kind of landscape. Let's assume different game developer agree to bundle their rpgmaker games all in one bundle: all they need is a lowpoly 3d landscape and put all their "3d action figures" on the landscape-bundle. Then customer can choose to "buy the whole land" with all the content (basically "grab the bundle") or pick the single games individually to check them out.