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Feedback for my game prototype.

A topic by AllocatedArtist created Feb 08, 2021 Views: 323 Replies: 4
Viewing posts 1 to 3
(1 edit)

It's very much rough around the edges, but I would appreciate any  constructive feedback or suggestions for my game. It is a bloody 2d top-down shooter inspired by games like Hotline Miami. The idea seems pretty interesting to invest some more time in. 

https://allocatedartist.itch.io/cleaning-day

Needs a lot more instructions on how to play. It says: "right mousebutton: pick phone". But  my character runs to the tile i rightclick. I was then killed, ok,

What now, how to restart? Needs more instructions. About controls and the goal. Do I have a weapon?

(+1)

Thanks for the feedback! It seems like there's a problem with clicking the button. Clicking the phone opens up a dialogue stating the instructions. I'll probably add a key binding so players can access it better.

I will have to agree with my man jfkE here, I managed to kill the enemies with the dash, which in itself could be a good idea for an ability, but it took some trial and error and it didn't feel fair since there's really no direction. I managed to find the restart key by pressing R but that's more instinct than properly teaching the player how to do it.

Right-click seems to dash but in the instructions, it says to use it to pick-up the phone, so I don't know what that's all about.

Also, what's the main thing that would separate this game from Hotline Miami? As I said, the dash would be a neat ability to have in a Hotline Miami game, but it won't change this game enough for it to stand out.

Keep working at it, I'm down to play it again once it's a little bit more fleshed out  :)

Thank you for the reply! It seems the biggest issue here is that people can't access the phone (Which is bad since it contains instructions). I'll have to fix that. Also, the dash moves towards the direction you click. The game was made for a jam, and I released it to see what people would think about the gameplay. I never really intended it to be anything serious. But if it seems interesting enough, then I'll invest some more time into it.