Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A plea to the devs

A topic by TheIronGiant created Mar 30, 2021 Views: 1,846 Replies: 11
Viewing posts 1 to 7
(1 edit)

I am a F2P player and by no means am I trying to whine about the game but I hope the things I am about to say are considered for the overall improvement of the game based on previous posts in this forum.

Is there a way to have an update log? For example, I've been grinding away on adventure level 10 and a few weeks ago I noticed the AI's deck changed so I had to change my deck accordingly. Not that it's a big deal but that way we can keep track of things when it happens. Also would be nice to see what other updates were implemented so at least I know the devs are working on the game.

In the workshop, when will the 4th machine be up and running? I saved up enough gems to open the 3rd one and would be nice to have a 4th machine to research combos. Also, is there a way to implement a master list for the combos so I can view all the possible combos I can research instead of having to go to my deck and then clicking each card to see what I can research. It's also a huge time sink that every time we try to research something, we have to scroll to each card we want to research. I'm sure many players feel this pain after playing for so long, having to scroll just to find the one can be annoying. Yes, I know you can filter the cards but I believe in gameplay that is smooth and not clunky

I'm sure those who have played long enough are dying to have more adventure levels added to the game so we can finally max level citizen cards. I posted in another thread but with 5 Citizens, that's a total of 80 card to fully max them out. Currently you can only obtain 30 so when can we expect the next 50. Also while we are at it, why are the pills reward limited to 385 from adventure level 5 to level 10? Shouldn't each level have a proportional increase of rewards relative to the difficulty of the levels? I know cash reward increases but even then, it's insignificant in the long run as pills are more important. And speaking of adventures, when will auto-battle function be available? Would be nice to have it available for the times I can't play for too long or when I'm traveling and can't be on the phone for too long.

There was a thread not to long ago when someone suggested that we can trade cards up for better cards.  Like 2 max common cards with the corresponding attributes can be merged together for 1 rare card that has the same starting attributes.
For example: 2 level 12 Mayor or Comic Fangirl cards merged can yield either 1 level 1 Rich Bimbo or Trainer since their starting attribute is Butt Plug.

Just my $0.02

Developer

Thank you for your feedback! I see some great thoughts and suggestions here and will definitely pass them on to the developers!

I'd still like to be able to purchase the boxes in a bundle. say 5-10 silver boxes as a bundle, but you get 1 or more Epic cards. Gold boxes get Legendary cards.
Epic and Rares come up far too little.

I totally forgot to make this point and thanks @RazinFrost for bringing it up. Would be awesome if we can buy ALL boxes in bundles. Like in the real world, wholesaling is you pay less to get more but you have to buy in bulk. So maybe 10 silver boxes could cost 120k cash and it would all open at once instead of 10 individual opening animations OR it can cost 150k cash but have better drop percentages for its contents. Same concept can apply to Gold boxes if the devs deem it appropriate. I also agree higher end cards are harder to get especially as a F2P player.

Another thing, the paper box cooldown time is too long imo. Maybe shorten it to 4-6 hrs instead of 8? Also, I wouldn't mind spending in-game cash buying paper boxes in bundles if the upgrade card feature is implemented. 

Some great points there  , some of the  usual things  long time suggested, even by me :D , not the most critical  the game needs , but anything the devs will do  towards  better game play i'm up for it

-------------------
Discord server for Town Of Sins - https://discord.gg/RkvQWnshpA

For example, I've been grinding away on adventure level 10 and a few weeks ago I noticed the AI's deck changed so I had to change my deck accordingly.

I was baffled by this statement and i went to check myself , since i play for  1 year now and i know exactly what  cards the AI uses in every map, i looked also in the game code, and i can assure you with 100% certainty that nothing has changed in a very long time to the deck of cards. Nothing in the lvl of the cards or in the amount each  deck has .  It was always (almost ) :   officer, bavarian, perfumer, diamond_ring, tequila, magic_wand

-------------------
Discord server for Town Of Sins - https://discord.gg/RkvQWnshpA

Are you sure? Because a few weeks  or a month ago, the AI barely played Bavarian and played Confectioner way more. I had to change my deck because Bavarian had 30HP and Confectioner had 29HP so I had to readjust certain combos to make I can beat them on the second turn.  The reason I noticed is because I hadn't changed my deck from stage 5 on and I was able to get to stage 10 and clear it. Once I started grinding stage 10 for about a month or so, I noticed Bavarian was used and not Confectioner and I wasn't winning as much.

It could be just my imagination and you could be right since you are inspecting the source code but that's why I would want the devs to let us know of any updates they do to the game no matter big or small. That way I know if I'm the crazy one or I noticed small detail changes.

Yes with  1.000 %  certainty ,been  farming map 10 for over 8 months , the deck has not changed,  same number of cards  , same cards  same lvl of cards . And the cards have not suffer any changes in stats.  However, the way the cards are played as in frequency, one over the other, might have , i just hit auto combat  always.
-------------------
Discord server for Town Of Sins - https://discord.gg/RkvQWnshpA

I hit auto after the first 2 cards. usually determines the winner by that point. you probably didn't notice before is all until you got a bad streak.

Oh, there is another question/point that I wanted to talk about.

In the arena, why is your winning streak reset if you refresh the page or quit the game and come back later?

Example: I win 3 in a row. I accidentally close the tab or I refresh the page by mistake, when I play arena again, the win streak is reset back to 0. For players just starting out, this was a very discouraging because in order to get better drop rates/chests/souls, one would have to get into a better league but you are inhibited.

Personally it doesn't matter to me anymore because at I'm in the same position as most end game players where I'm stuck between league 9 and 10. Which brings me to my next question: What's the point of league 10, 11, 12 if no one can get there? Is Leya ever going to be available?

I never looked at that , ill try to see if you lose  the wining streak . As for arena 10 and up , they where impossible , now they are doable ,  you need some good cards tho and a lot of patience and understanding of the skills, 

-------------------
Discord server for Town Of Sins - https://discord.gg/RkvQWnshpA

Did anyone notice that arena chest souls drop rate and amount has significantly dropped? As a completionist, it will now take even longer to upgrade characters.

@Hooligart, can you explain the reasoning for the change? As a F2P player, this makes event#27 hard to achieve in one day's worth of game play.