Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Epsilon

A topic by ParkerIsPk created Aug 08, 2017 Views: 284 Replies: 1
Viewing posts 1 to 2
(1 edit)

-Day ~3ish-

I've never done a devlog before so I'm unsure of how all this works or how much I'm supposed to say but for the most part I'll just be posting gifs of what's going on so far. I also may change the name, but Epsilon is what I'm going with for now.

But anyway, I'm making a first person horror game called Epsilon.

The game starts with you waking up in a cold and dark place, the Epsilon. With your only way out being a locked door that you don't know the code to. You'll have to set out collecting a series of notes to figure out the combination and get back to the door without running into any of the monsters roaming the Epsilon.


A preview of the game world.


You'll be able to run, dodge, duck & hide to escape the monsters that await you in the dark.


One of the barrels you can choose to sit in for an overly long amount of time.


Walking with camera tilt & dashing.

Sorry about the gif resolutions being so different, I'll be keeping them the same from now on.

And that's pretty much all I have to show off so far, started working on this a tad late but I'll get it done, thanks for reading.

I'll try to keep this updated with things I'm adding, so check back every now and then if you're interested.

Good post and your game looks good so far.  If I can make a suggestion, don't show use the monster in your devlog. Keep us in suspense  until our first in-game reveal.

As far as the devlog format, I don't really think there is a right or wrong way. Pictures usually get more reaction than text - animated pictures even more. I look forward to feedback but ultimately I just like to be able to go back and see my progression.