I'm absolutely loving this engine so far. One thing I really want is fallthrough platforms, which are difficult to get just right in my experience.
Since they're conditionally solid depending on your direction, they require a more complex check than position_meeting() if they're checked in the function pixel_vacant() along with terrain and tiles.
I realize there's probably nothing about this engine that mandates a special kind of integration of fallthroughs, but because the engine itself is so clean, I'd love to see an implementation that doesn't totally break other parts of the engine (because that's what my implementations tend to do).