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MewnBase

Space-cat crafting/survival game with base building. · By Cairn4

Addition?

A topic by mrocks22 created Aug 22, 2017 Views: 794 Replies: 11
Viewing posts 1 to 6

Can you try to make a mini map

Developer(+1)

It has a map you can open using the "M" key - and once you build Comms Towers, you'll even get waypoint direction indicators on the HUD.  :)

Does the map have your base on it or do you need the comms tower to mark your base

The map shows the base as yellow dots (getting bigger, the more you build there) and yourself as white one.

The comm tower adds a pointer to the base in the normal view.

I have a problem with the save files, when i save and exit then later go back into the save file, sometimes im met with the loading screen then the whole game closes, once that happens i lose all my progress a i cant access the game

Also can you make it so scrap metal is more useful? and rock plz

The only use of scrap metal i've seen really usefull in the long term is for the little lights on the ground. You can spam them, I have around 700+ lights on my world to guide me with my vehicules.
As for rocks.. Unless pavement becomes useful (I mean, if you can at least build things on it) and it takes lots and lots of rocks to build, I don't see how @cairn4 would be able to utilize it :D

Scrap mabye should be able to be turned into steel plates, cause i have so much scrap lying around but its practical useless

Rocks could be used i dunno

He should add enemies to the game

Developer

Having scrap get smelted into metal plates would be cool, I would probably make it less efficient, like 2 or 4 scrap = 1 metal. The problem I just realized though is that having multiple recipes for the same item would be tricky to convey to the player right now. Would have to think about how the crafting UI could reflect that.  Maybe it could even be done at a separate "Recycling" base module.

Mabye like within the metal plates recipie a up and down arrow to change the ingredents

And also make way to speed up night?

not sure about that one tho

Developer

I've thought about adding a cat-bed / living quarters module that lets you sleep through the night.  Here's some of the things that'd have to be considered:

  • Player status stuff would have to be fast-forwarded (oxygen supply, suit power, hunger, health) - player might run out of of oxygen in the middle of the night.
  • All base modules would need to be fast-forwarded - which could result in air leaks / disasters being triggered as soon you "wake up". Need to make sure things like the Green House plants are growing.
  • Base resources all need to be updated (power consumption, base oxygen, water).
  • Not sure what would happen to Repair Drones that are in mid-flight.

May try a hacked in way to do this real quick... just to see how much effort it would actually take ^^;