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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

Release Asset Forge on Epic Games Store or Steam with regional pricing Locked

A topic by fallapheus created May 01, 2021 Views: 489 Replies: 2
This topic was locked by Kenney May 12, 2021
Viewing posts 1 to 4

First of all, I don't mean Asset Forge isn't worth its price, it seems like a great tool and I couldn't find anything like it, so this request may not be worth it. I live in Brazil and paying in dollars is usually expensive, and I'd guess that's more or less the same for the rest of South America. Many software get regional pricing on Steam, e.g. Game Maker Studio 2 is R$ 169,99 from US$99,99, Aseprite is R$37,99 from US$ 19,99, but at US$39,95 Asset Forge Deluxe turns into R$217,00, which is almost the price of a professional software like Substance Painter 2021 (R$259,99). I know you don't need to buy the deluxe edition to create good assets, but I still think it's a bit pricey compared to other software, and I don't know much about marketing, but regional pricing has really helped increasing indie games sales in my country, so maybe it could help Asset Forge becoming more popular too.

I said Steam and EGS because I think Steam could bring some visibility to Asset Forge, which very few people seem to know about, and EGS because I saw they recently added another one of your products on it, KenShape, which already has regional pricing, so maybe adding another one could be easier.

I hope you consider it, you make great assets and I immediately recognized KenShape on EGS.

I really don't know if it would be expensive.  It is a single payment and from what I think (I really do not know) it includes updates, something that most of the software you mention charge you monthly, they do not sell you the product if not a subscription.  On the other hand, you also have several blocks to create assets since we go to prices, you have assets of the same quality and art and with less possibility of customization from 10 to 20 usd so it would be cheaper.  I use blender (opensource 0usd) and unity community so the investment was worth what I paid for, I can build my blocks in blender, customize them, use them in assetforge to create levels or content and export it to unity.  Also Kenney on his website has many assets that can be added to collections (some are more adaptable than others).  I think that if your concern is the total price with all the software you use, you should see what suits you best and suits your style of art or games, I don't do 2D art, I don't draw well and that's why I handle 3D and yes  I wish, I could create 2D scenarios with assetforge with 3D models and it would save me art trouble.

There are currently no plans to release Asset Forge on the Epic Games Store, this is not a decision I can make.

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