Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Are there any plans for alternative movement?

A topic by qwFaTE created May 05, 2021 Views: 483 Replies: 9
Viewing posts 1 to 5
(1 edit)

WASD with turning feels very slow in comparison to numpad movement, it also makes things a little more finicky for me. Clicking D then going down is strange and throws me off a lot. I'm fine with the coned LOS system, but are there plans for a more consistant movement control scheme? So like, the right arrow goes right and not towards the characters LOS' right? It's likely just me being picky but every now and again I mix it up lol.

Thank you, this is a fantastic demo to what I can only imagine will be a wonderful game nonetheless! :)

Hey qwFaTE, the controls are this way because the game is designed so that we don't see what's behind. Rotation also progresses time by 0.2 of regular movement so it adds a little extra choice, spend half a turn to see what's behind or start running. In most roguelikes, you have 360 vision so the Numpad movement makes more sense. Rotation and limited vision is an important part of Soulash since the very beginning, and I don't plan to change that. 

I think I can add an alternative for A and D keys to behave differently in the options though, so I'll add it to the list. Thanks for the suggestion!

Ah thank you! Please don't burden yourself with that if I'm the only one requesting it though haha, I completely understand and love the idea of the turning mechanics; it reminds me of the original XCOM games a little bit! It was just the changing directional inputs throwing me off is all. 

Thanks for the quick response! :)

No problem and you're not the only one who had this issue. :) I rarely use strafing and prefer rotation, so I might have omitted that issue myself.

I enjoy the game but also find the movement system to be clunky. It would be awesome to include controller support. Using an analog nub, such as the ones on many console controllers would fit perfectly for the directional vision rotation system that is used in soulash and my hand and wrist would not suffer from so much  button mashing.

I have controller support in the back of my head, but that one is much more challenging, as it would probably require a complete UI and UX overhaul.

(2 edits)

I wonder if implementing something like holding down the shift key moved the rotational direction more than one unit. so you could easily turn 45 or 90 degrees.  

Right now I'm thinking about using numpad as an alternative movement, and rotating as you move automatically. Adding a key like the shift to rotate instead might be a good idea if you just want to take a look.

I'd say there could be a button to lock view+automatic change of view when using numpad would be a step in a good direction in order to streamline the experience. Tank controls are unique, but so far I haven't seen any gameplay advantage to it other then added inconvenience and amount of actions needed to turn around. Maybe there are some late-game skills that take advantage of this?

Rotating takes 0.2 turns, so having control of that has gameplay implications.