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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Soul Eater combat ability SKILLDEVOUR?

A topic by The Meer created Jun 11, 2021 Views: 2,034 Replies: 8
Viewing posts 1 to 4
(+1)

Hi! So, the combat ability for the Soul Eater class has the name SKILLDEVOUR, and the description is just SKILLDEVOURDESCRIPT

When I use it in combat, it applies a debuff for 5 turns that just says "Spirit devoured". There's no change to the monster's stats that I can tell. Does anyone know what this does, if anything?

no idea, kind of similar thing with necromancer and turning people undead they just get trait undead and nothing seems to change

Undead do not eat and cannot get pregnant or impregnate others ... for now its probably the only thing they do...

Did anyone ever find out what the skill does? for its difficulty to obtain, it is not a very useful class.

I was also looking for what this skill does, but I found nothing... and the scripts look like it is not finished (to my beginner's eye) ... I assume that this class is still work in progress...

Looking through the code I found what I think it is supposed to do There are localization tags for something named almost the same, like they used the wrong variable name.
If I am right it is supposed to restore 20% mp to the caracter that cast it when the target is defeated.

For reference the tags I found were SKILLDEVOURSPIRIT and SKILLDEVOURSPIRITDESCRIPT, while the tags on the skill itself are SKILLDEVOUR and SKILLDEVOURDESCRIPT.

Through testing the skill I haven't noticed it actually restore MP though.

Looking through the script there are two reasons why the skill might not be working, that I have thought of so far.

First it is trying to restore mp to the wrong target, 
Second because the effect triggers when the target dies but the debuff is also removed when the target dies it is possible it is being removed before it triggers.

Trying to edit the script to fix this myself but unsure how to make the effects print info for me to look at in the console.

Okay it was definitely option 2. I removed the remove on death from the debuff and it restored mana to the caster as expected. Only drawback is now the corpses have the debuff showing on them, it will still be removed at the end of combat, and maybe someone knows how to make it remove when triggered.

For anyone wanting to make the skill work in file "assets\data\Effects.gd"
function e_t_devour
line 2178 change 
rem_event = [variables.TR_COMBAT_F, variables.TR_DEATH],
to
rem_event = [variables.TR_COMBAT_F],

as for making the skill name and description translate in file "localization\en\main.gd
Lines 694 and 695 change 
SKILLDEVOURSPIRIT = "Devour Spirit",
SKILLDEVOURSPIRITDESCRIPT = ...
to
SKILLDEVOUR = "Devour Spirit",
SKILLDEVOURDESCRIPT = ...