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X5X6

14
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A member registered Aug 13, 2020

Recent community posts

Oh no i did get those quests just 3 shops worth of rng to complete them since shop at aliron + 2 villages at one point just churn the tools into rep points and keep what's needed, didn't really see many tools that are useful lot of fishing rod, hunting knives and pick axes, pick axes not worth it for me to get until after the mayor quest is done, hunting knives and fishing rods are a waste.

Upgrades are secondary to me,  depending how good of a start i get it depends what i buy, if i get a goid start with a lot of axes and workers and couple of dancers I'll end up just buying weapons and skipping upgrades all together. 

I will see if i can get a good run to show you what i mean. But quests i got were assignments, slave requests, kill ogre twice and jungle which if I'd have had week 2 i would have went for and probably beat because of actually having classes at that point.

My advice just take zepyhra to the elven capital and let her negotiate still avoids a slave and gets some interesting story out of it.

Never made tools i just check daily for them,  I'd rather spend the time producing material and gaining exp than take a few hours travel to upgrade just to travel back when u can make money and just buy it if it shows up.

Bit sad nec skill for undead is still wip. Kind of would like to see more races or at least solo mode fixed so i can't sway things in my favour a bit. 

It's tempting to do a social class only run it would be slow but i wouldn't need to leave the mansion. 

High wit and at least 1 thief class for chests stick it on a mage and 99% of the time you'll get the chest open

heck if your interested in what one of my saves looks like on a bad run where i got unlucky here you go https://we.tl/t-0AHDsPhWJu

mayor quest done 

daisy quest - near complete in progress last couple of stages.

got screwed over on shop rng with only 1 or 2 axes and a scythe showing up, fighters guild giving me a dungeon in the jungle with about 4 centipedes second round got one shot each time, abandoned the quest and got lucky getting an ogre one or two, only upgrade i have is mansion rooms one. master has apprentice, druid, caster and necromancer classes + all 4 factions at 500 rep +, saves pretty hard to fuck up at this point, went double fairy start with mages guild for the hell of it.


saves in the link if anyone wants to have a mess around with it.

not really, some equipment requests are a bit BS luck based but shops reset daily so just a bit of traveling can give more insight but generally, i mainly see slave requests from servants guild or assignments on medium. fighters guild quests aren't too bad to do, dungeons are easily enough to be abused since mages guild for the free staff + fair and you can 2 shot most bandits with overgrow, just need some connon fodder, 4 slaves needed to beat a dungeon in my experience, and that's bandit forts on day 14. can also abuse the date feature to build wit up early to get to the caster class with study as an option in there.  undead quests to kill undead are doable just be prepared to fail to clear a stage of the crypt one day, fully recover in the dungeon by passing time and try again that usually gives me the 7/8 needed for that quest.

honestly it's just planning to be fair. can sell bread and veg at the start for extra money, can usually get another slave for the bonus if you are careful and again gather and sell wood and gather fish for food.

regardless of upgrades they still have a chance of showing up in the shop and some of the other requests seem to offer items are rewards at times.

racial bonus's  and unique classes are just the easy way of playing the game, for the druid class - elf, fairy dryad, can't remember if there's anymore races on that one, beserker - orc, valkyrie - female seraph, dragonknight - dragon kin, true sucubus/incubus - demon.

like heck the games not as easy as strive for power where 4 slaves + magic on master + long swords and chain mail pretty much allowed you to steam roll through the game.

again if you're struggling with medium take your time getting wood it sells for 10 gold each 3 slaves on wood can usually result in like 70/80 wood + with axes and bonus's given worker class + humans the easiest way, 70 0 to 800 gold a day, beginning is slow but you can also use extra rations to boost that by 15% production on the characters. 

there's no right or wrong way to play the game. once i have the money covered for a payment and i'm maxed out on slaves i focus on production for more slaves or funding gear. by about day 5 i usually have the 1000 needed for the first repayment,  that's 9 days of getting upgrades sorted, also can just buy materials like cotton from the shop while producing some to speed it up just sell some extra stuff. 

the beast and half kin wolf gives bonus to hunting, nerid to fishing that's more production, dryad to farming if you want to go that route, there's always options to take it just lies in choices. once you're past the repayments since you only need 3 factions at 500 rep to progress through the mayor quest and get into not having to worry on deadlines. if you get all 4 you can get the bonus item but it's not all that useful.

solo doesn't work in my experience always gives me the option of the slave when i use that start and just puts me on default.. and that's annoying since i want the challenge of not being able to get an decent day one start.

quest wise it depends on the quest, trolls are weak to fire, druid class is early game utility just start as an apprentice on any of the races that get it. 

anyways back to your question. it depends on the run and what the game feels like throwing at me quest wise, haven't really came across any i'd skip. sure i've failed a couple but in the long run it doesn't matter it's just a minor delay. like some item quests i'll just accept and deal with if i see the item in the shop somewhere. usually day 1 i complete what quests i can that need items from the shop before actually starting to play since 600 gold start with selling bread and veg usually sit around 550 to 700 gold after but have a few factions rep built up.

the repayments go up to day 89 where 100k is needed that's plenty of time to get 500 rep, same with day 50, since 4k gets you through the first 2 repayments. faction quests pop up near weekly and slaves reset weekly, shop resets daily. exotic slaver about every 2 weeks after the first week.

at this point i'm tempted to start as a gnome or goblin just for the penalties and see if that makes things any more difficult for me. but magic is busted for now so abuse it, since game seems to favour magic classes anyways.


(3 edits)

depending how many risks you are willing to take.

dark elf or fairy for the magic attack stat + apprentice class for master > custom slave - side with workers guild go with a human  + worker class + high phys with tmd and tam, stack the equipment on them travel to a village with wood cotton food , sit there farming wood and cotton, usually check slavers guild, buy a few other slaves with worker class or blank if not avaliable and spread them out accross resouces. that's pretty much an easy foundation to work off since buy about the 2nd or 3rd day can be upgrading the mansion to have room for another 5 slaves. daisy is a safe pick up usually go farmer class and then into pure social classes afterwards

Other way i will do it is worry about the 1st payment and the 2nd payment so about 4k total and just rush faction quest on medium or hard quests, make sure to get meat soups for the healer class and just rely on fish and wood for resources where possible can be through becoming mayor quest before end of 3 payment, from there smooth sailing. i do recommend going either archer or rouge on the master, siding with either mages or fighter guild and having a peon scholar for the custom slave for the heals. just recommend getting peons with the figher, rouge, or scholar class, and just rush a caster and healer, druids are a plus same with fairy because of the innate healing skill per day.

with the start of the civil war quests usually spend a bit of time building up gear and stats since no pressure of time constraints. dragonkin and seraphs are worth while if you see them at the exotic slave trader. And start moving resource production into the mansion.

usually have both questlines done by about day 60 give or take.

usual build for fairy - apprentice > druid > rouge > archer > scholar > caster > theif > necromancer

if fairy or mage just leave them on fishing there's no real need for them to be taken off of fishing.

social slaves just rush dancer and watchdog all you really need and have a class on them for gathering materials get more use out of them. one dancer per resource village - leather collars and maid outfits go along way with making it less micromanagement.

human slaves are prefered with worker outfit, respective tools and class for the job they're doing due to racial bonus.

master stat's i tend to do a 3 split on all and boost up physics charm and sexual just to bypass the lich fight, get the scene with aire and have options for the final bit with anastasia

worth taking zephyra to elven capital for the interaction there to save sacrificing someone .


daisy quest is usually done to the outfit for the bonus's and completed at end of game. 

shop items - usually will buy up axes and sicles when i see them, weapon wise ancient/obsidian and draconic are worth buying just a minor financial setback but saves making gear in the long run.  armour wise i usually tend to just use what's rewarded in quests and loot in dungeons.


there's no real incentive to stress over getting the classes in the faction shops they're not worth while or worring about they're just an after thought don't need them to beat game. blood mage and healer is a nice combo with mass heal and using health to restore manor.

with just melee and archer slaves i will usually stick scholar on them for a back up healer to keep the main one's alive.

honestly in my opinion wind flurry is fine compared to some of the mage skills like decay which hits everything for i believe no mana cost

no idea, kind of similar thing with necromancer and turning people undead they just get trait undead and nothing seems to change

When selecting solo in the menu it sets it to default when the game loads in after character creation. 

Thank you 

Is there anyway to edit the races that show up the guilds and slave market without having it break the game? 

Am interested to see where the game goes, I wish you luck with it

Nevermind found one, in assets, data, world data at thr bottom bellow daisy there's the list of them, just gotta be lucky i guess 

Okay, is there any way then to add the other ones in world data to the slave pool, they're there with stats and and everything filled out just figured they'd be there randomly in the game. Also i thought daisy was the only pre generated charaein the game so far kijd of like how Emily and the others were in strive 1.

Has anyone obtained or found out how to get any of the Easter egg characters, is it just wait for them to appear randomly or do something specific to get them to appear