Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strive for Power

Fantasy Slave Management/RPG Erotic Game 路 By Strive4Power

Changing gender and Marriage mod

A topic by Whimsalot created Jun 25, 2021 Views: 12,335 Replies: 10
Viewing posts 1 to 9
(5 edits) (+6)(-1)

It kinda bothered me that the game decides the slaves servants gender purely on the genitals with no way to overwrite it... so I just added one.

https://mega.nz/file/gJdQQSpY#SB8GVj6WK689wCD4oUzxtxyMh4H73agKqhvW4BHDxfg

This mod just adds a talk option to your servants to set their gender regardless of their bodily equipment. (choosing "decide for yourself" will set it back to the vanilla system)

Keep in mind that it might result in unintended sideeffect (like the chance to cheese sidequests by changing the gender of a servant), through I cant think of any other problems right now.

Update: Its now possible to marry a NPC at the slave traders. Doesnt do much atm, but maybe someone wants it for roleplay purposes.

Update2: You can now also addopt slaves as your children or siblings. Again, it has no impact aside from roleplay.

(1 edit) (+1)

Small update: I added an option for the player character to overwrite their own gender setting. It can be found in the character screen and currently has 4 settings (auto detect, male, femal, futa).


I tried to keep the mod as lightweight as possible and didnt edit anything else. If you find anything gamebreaking caused by this, give me a holler and I see what I can do.

Another small update: There is now the option to marry an NPC (only for the player, but you can marry pretty much any NPC) as part of the slave trader services. Doesnt do much aside from changing their last name and updating their relation settings, but maybe someone wants it for roleplay. Maybe I add a perk and some dialogue texts later.

(1 edit) (-1)

Perhaps a simple perk like grateful with maybe something that adds loyalty/obedience to anyone related to your wife as long as she's "head" girl since well, she would be the madam/matiarch of the household. 

As a side note, poly should be a thing where you can have multiple wives. It be interesting to see wife "politics'" amongst the wives where they may even try to kill one another or the other's children, with them being successful depending on their stats.

(1 edit)

I'm assuming this is incompatible with aric's... Is there a way to make them play nice, and how would I go about doing it?

EDIT: When I say aric's, I mean aric's expansion rebred. Just to be clear :P

I've been looking through the different files and comparing them, but I can't really make heads or tails of it. Was wondering if I could copy the new portions added by this mod and paste somewhere on the equivalent files... Probably the one's aric's adds? I have no idea. But I like the concept of this mod so much, and it adds features I've been missing for a long time! So I'd really love to get the two working together! (even tho it's more than two, since there's the bugfix that's required for aric's, constants, and improved random portraits...)

(1 edit)

While not terribly difficult for someone familiar with the code, mod system, and a diff tool, combining this mod with Aric's appears to be unreasonable for anyone else. Most of the code in this mod is currently compatible with Aric's and there are no mechanical conflicts between the mods, but it is far from being as simple as manually moving this mod's code. Aric's mod makes significant changes to the talk menu, which requires a little knowledge to know where to add this mod in. Both mods replace the core code of the relatives panel, which would require understanding those functions to extract the changes and interweave them. Both mods patch Mansion.tscn, which basically requires a diff tool to find and transfer the changes by this mod.

I imagined that was the case. Thanks for clearing that up then! Maybe someday, something like this will come to aric's who knows 馃憖

(+1)

The current version of this mod has an error in globals.gd

<addto 7>
func clearrelativesdata(id):

The 7 should be an 8.

Link no longer works, would have liked to use this one since it seems interesting.

Link should work again. You can now also addopt slaves as your children or your siblings. Has no impact on anything, but might be usefull for roleplay.

Request - Would you be willing to split the gender selection and the rest of this mod into two separate mods? If not, it's fine. I can manually edit this locally to remove the marriage and adoption related code on my own time. (I won't republish, don't worry lol)