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Whimsalot

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A member registered Jun 07, 2021

Recent community posts

(1 edit)

https://mega.nz/file/sJcSCKRa#nmV9kArjwhXF6jP752NxDmFSe1-dF3p1HIL7nl2a-1c


Keep in midn it was just a test, its not exactly much to do there.

updated the link, download should work again

After checking the codes again, it seems the current mod version for Arics 1.7 also should work fine for Arics 1.8b!

Most likely not, but I plan to update the mod in the next week.

Hmm, your installation sounds correct.

What version were you using (vanilla or the Arics veersion)? And what other mods do you have installed?

Both versions have been updated for better compatibility with existing savegames (a big thanks to Ankmairdor for his solution)

If it is installed correctly, the options should appear in the service section of the slavers guild.

Added a DL for a Arics 1.7 compatible version.

Updated to version 2.

No major changes, but a bugfix for children inheriting the Marriage trait. Just load the save game with v2 installed and it should sort itself out.


Next goal: Make a compatible version for Arics.

(6 edits)

Finally finished updating my old marriage mod with some new features. Its now less buggy, offers more options and keeps better track of your family.


Download for vanilla S4P (requires the Strive-1.0d-Bugfix-V6b mod to work):

https://mega.nz/file/MFMEwLrA#m641ruFfltQcJ7gXlhLRagDHcgU7EVVCSl_6C_wXx7c


Download for Arics 1.7 and 1.8b (note that this doesnt contain the gender change option due compatibility reasons):

https://mega.nz/file/xANCBQpY#KxEk7ZbWQJuIar85CqLjWJSE52294zT6nw4YoTMRpRQ

RELATIONS:

The new version of this mod adds a ton of new relations into the game. Instead of only showing parents and siblings, it might now also show grandparents, half-siling, inlaws, cousins and other. However, to keep things reasonable, some parts have been simplyfied, ie NPCs will usually only appear once in the list and only with their closest relationship.

If you look at an NPC, the desciption text should also mention now if they are related to you.

MARRIAGE:

The concept of marriage should need no explanation. However, unlike in reality, you can be wed to multiple people without issues.

Marry:

Person1 will be married to person2. If you enable the surname option, person1 will adopt person2s surname (even if is it empty). If you want person2 to have person1s surname, you need to switch person1 and 2. NOTE: Aside from the surname option, it makes no difference who is person1 or 2.

Divore:

Should be pretty obvious. NOTE: If you changed the surname during marriage, it will NOT revert to the old name. You would need a potion to rename the slave yourself (if you remember the old name).

Marriage trait:

Married characters get a new trait that lists all spouses. Its mostly for roleplaying, but it also gives a small relationship buff for these NPCs.

ADOPTION:

All adoptions have two options: 'close relatives' and 'retain the family ties'.

If you uncheck the first one, only the two persons selected are affected by an adoption. ie your siblings or children will not be affected. If you enable it, any person you addopt will also be considered a foster by your siblings (see below for more explanation).

If you uncheck 'retain the family ties', then ALL existing family relations for the adopted person are cleared. ie parent will be "Unknown" and all ties to siblings or children are removed. If you check it, the person will keep the connections and serve as 'bridge' between the families.

Adopt Child:

Person1 will be added as a foster child to person2. If you enabled the 'close relatives' option, ALL of person2s children will also be regarded as person1s foster siblings.

Adopt Parent:

Person1 will be added as a foster parent to person2. If you enabled the 'close relatives' option, ALL of person2s siblings will also be regarded as person1s foster children.

Adopt Sibling:

Person1 will be added as a parent to person2. If you enabled the extended family option, ALL of person2s siblings will also be regarded as person1s foster siblings.

GENDER:

Previous versions of the mod allowed the player to overwrite the gender/sex for NPCs by talking to them or change their own setting in the personal options. This has been changed, it is now a service of the slave guild and costs a bit of money (but otherwise works the same).

Link should work again. You can now also addopt slaves as your children or your siblings. Has no impact on anything, but might be usefull for roleplay.

(1 edit)

This mod allows you to sort the slave list in the mansion by dragging slaves around (instead of using the arrow buttons). Please note that for now you need to click on the portrait area to drag the slave and you need to drop it on another slaves portrait to move it (might be changed later if I can find a better solution).

https://mega.nz/file/oQdk1TaD#jGRMxU_kuNycCZRDBQTG0fE_uBOJ3SACVodnW5xN-e4

The mod is pretty lightweight and should work with Arics and all other mods.

Updated link, should work again

(2 edits)

This mod does exactly what the title says, it add some more markers to the map. Please note that for now, its only a test to see if everything works and if a bigger map helps making the game more interesting or if it just slows down everything. There are no new enemies and no new images, through I hope to add some new backgrounds soon.

If you have any suggestions for new location or interesting looking spots on the map or ideas for new flavor text, feel free to post them.

https://mega.nz/file/YUkEUL7a#nmV9kArjwhXF6jP752NxDmFSe1-dF3p1HIL7nl2a-1c


Should be compatible with most mods, through it might end up overwriting the encounters for some areas.

Another small update: There is now the option to marry an NPC (only for the player, but you can marry pretty much any NPC) as part of the slave trader services. Doesnt do much aside from changing their last name and updating their relation settings, but maybe someone wants it for roleplay. Maybe I add a perk and some dialogue texts later.

Last public version, aka 1.0d

(1 edit)

Small update: I added an option for the player character to overwrite their own gender setting. It can be found in the character screen and currently has 4 settings (auto detect, male, femal, futa).


I tried to keep the mod as lightweight as possible and didnt edit anything else. If you find anything gamebreaking caused by this, give me a holler and I see what I can do.

(5 edits)

It kinda bothered me that the game decides the slaves servants gender purely on the genitals with no way to overwrite it... so I just added one.

https://mega.nz/file/gJdQQSpY#SB8GVj6WK689wCD4oUzxtxyMh4H73agKqhvW4BHDxfg

This mod just adds a talk option to your servants to set their gender regardless of their bodily equipment. (choosing "decide for yourself" will set it back to the vanilla system)

Keep in mind that it might result in unintended sideeffect (like the chance to cheese sidequests by changing the gender of a servant), through I cant think of any other problems right now.

Update: Its now possible to marry a NPC at the slave traders. Doesnt do much atm, but maybe someone wants it for roleplay purposes.

Update2: You can now also addopt slaves as your children or siblings. Again, it has no impact aside from roleplay.

(1 edit)

If you truely want to know, search for the bad dragon demondick

(1 edit)

As someone who used to play Corruptiosn of Champions back in the day, I am kinda supprised how limited some of the customization options in S4P are, particularly when it comes to genitals. So, basicly as a proof of concept mod, I added more shape options to the lab:

avian (aka bird), bovine, demonic, draconic, gooey, insectile (because spiders needed something), reptilian and tentacle

Should not affect anything outside the lab/sex scenes, new NPCs will still be generated with the default options.

Oh, and if you use the "grow a penis" option in the lab, it shouldnt force a human penis anymore and rather use whatever type that NPC has in its settings.

https://mega.nz/file/dIUSRR5J#3Wihn77w7zqRqCo84mRO0OBQ3hy5WLLR5iUc2fe6bXY