Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Novetus

A multi-version ROBLOX client launcher built to allow the user to run LAN and Internet servers. · By Bitl Development Studio

custom assets?

A topic by LugiaAeroblast created Jul 25, 2021 Views: 926 Replies: 8
Viewing posts 1 to 5

is there a way to use assets that aren't uploaded to roblox and have them work on other clients without having them download the files manually?

kinda

is this just flat-out not implemented actually lol

(2 edits)

yes, it will work, just make sure it links to the DIRECT asset.  for example: example.com/asset/filename.png 

thank you! sucks that it has to be uploaded to an external site though.

wow finally this came here!!!i thought of this every day waiting for someone to talk about this

Deleted post

Hello, dear LugiaAeroblast,

If you are wondering

"How I can make other MESHES AND CUSTOM DECALS!!!"

Don't worry, I got you.

By Bitl, the new engine just released.

Novetus Asset SDK.

We will use Asset SDK as Mesh uploading.

First of all...

Find an Image, save it to your desktop. Then you need to copy the image.

Go to the link

C:\Users\desktopname\Desktop\novetusgamefilenamehere\shareddata\textures

If your Novetus File is on Desktop, or other, Just locate the where novetus file where are!

I use the desktop. You should use it too.

Now paste the image to the "textures" file.
Ta-da! you're done.
By going to the studio, go add a new part (or add a decal into a part)
Here's the link where you need to put into the textures box:
rbxasset://../../../shareddata/textures/TEXTURENAME.png
Change the name of TEXTURENAME into the name you put into the image.
You're done! Watch my tutorial for more:
Deleted post