I am not sure if it was intentional, but custom characters cannot be created with Excellent stats. In the "src/variables.gd", the maximum is 6.
var maximum_factor_value = 6
However, the "CharacterCreationMainModule.gd", two lines have 5 as their setting. Basically, the interface panel won't permit an increase.
func RebuildStatsContainer():
................................
if i.code in ['growth_factor','timid_factor','tame_factor'] && mode == 'master':
preservedsettings[i.code] = 5
func stat_up(stat):
if preservedsettings[stat.code] >= 5 || unassigned_points == 0: