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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Large Bosses

A topic by Moosefoo created Nov 21, 2017 Views: 160 Replies: 4
Viewing posts 1 to 3
(+1)

Is it possible to create a boss that is larger than the player's 16X16 area?


(1 edit)

That's what I also have planned for my Vloxelworld long before you. And I don't know why you put a boss of the Zelda Breath of the Wild as an example? In RPG in a Box games, the graphic style is voxelated, although at the same time it is a decent example.

It wasn't an example of voxel just an example of what I want to do.

Ahh! Ok, but that example is also useful for the rest of the community. Stay clear that will help them.

Hi Moosefoo! This is possible to a limited extent currently. If your tiles are 16x16, you could create a character that is larger in scale, up to 32x32.

In the example below, the tiles are 6x6 and the large character is 16x16. The character will still only take up the space of one tile though, so there could be the issue of its model clipping into objects or other characters in adjacent tiles.

I do have plans to eventually allow characters to take up multiple tiles which should help with that issue.