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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Classes seem redundant

A topic by MrGRAV3 created Nov 08, 2021 Views: 204 Replies: 3
Viewing posts 1 to 2

I noticed that I focus a lot more on race choice than class choice. For me it's fun to play a vampire, lich or an abomination. In early game you are starved for abilities and for quite a while you rely on 1-2 skills, meanwhile the game has a lot more to offer. Maybe races should also include racial abilities from pool for specific classes, which fit their archetype? I also get the distinct impression some classes are just not ... evil enough i.e. a vampire cultist with "bless" feels odd.

(+1)

I think it works well as is and a complete rewrite wouldn't be worthwhile, but I understand why you prefer the race choice. Maybe one day I'll add a way to mod abilities for races, but that might be tricky too, the way it is implemented right now.

(+1)

Thanks for a quick reply. 

Maybe I'll ask about something else: what any plans for subclasses with different skill progression paths? i.e. assassin, trapmaster, parasite or mushroom people similar to the fungus mutation from CDDA.

Feel free to use ideas from any of my posts as inspirations. :-) 

No such plans at the moment, but who knows, maybe if the current list of tasks gets trimmed. It's possible to mod new professions, so hopefully, we'll get some cool ones created by other players. :)