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whats your favorite, and least favorite sprite editor application and why

A topic by Moptropica - Pixel Wiz created Dec 04, 2021 Views: 512 Replies: 12
Viewing posts 1 to 7

my favorite is aseprite because its easy, has nice tools.

my least favorite is paint.net, probably because its one of the only other sprite editors i've ever use

Moderator(+2)

I like Piskel and mtPaint for pixel art. GIMP on the other hand sucks for that kind of thing.

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i used piskel for pixel art before for a while, then i switched to paint.net, for a long time i made my art on .net and then, then i got aseprite,  . now i use aseprite so much whenever i do any stuff on paint.net or piskel it just seems so strange and hard to do stuff (even though i had previously mastered both programs) 

ive not used gimp before but i think its better suited for high res textures, like making a grass texture seamless and stuff. 

also can we see some of your Artwork?

Cheers!

Moderator(+1)

Sure, I have some on Open Game Art. Thanks!

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I have always just used GIMP for everything. It works, though it is a bit clunky for animation. I’m sure there’s a plugin to make that better, though.

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i might have to try it, is it any good for seamless textures? like hd to uhd  kinda textures? also its manditory you show us your work haha!

I haven’t really done that much art.

GIMP is fine for 90% of general image manipulation tasks. Basically most things that you would use Photoshop for, GIMP can do as well, though often not as well. It isn’t great for animation because it isn’t really meant for it.

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I'll second Aseprite as it is mostly intuitive and has some great features. I particularly like the FX options. On my iPad I use Pixel Studio.

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aseprite for me is the absolute best, its easy (once you get the used to it), theres lots of features and tools to use, its just great overall,

also its manditory we get to see your work lol, btw nice profile pic!

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I honestly haven't done any original work in aseprite, mostly I use it to edit pre-made graphics -- stretch, resize, distort, etc. In a lot of games it's essential to have images with a partially transparent background and I don't think MS paint supports that.

The guy on itch.io that first recommended Aseprite to me is using it on his games. I've been pretty impressed with his animations.

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Aseprite for sure

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Aseprite, I've been using it since I was 14 years old, and I'm quite familiar with it. It has everything I need in a pixel art program and image editor in general :D