Hello,
Thank you for taking the time to look at my post. I am currently looking to take on a few small projects, or one decent sized one, on the side to supplement my income and help me hone my skills. I am also be open to full time positions if something comes along that I am a good fit for.
About me:
I am a hobbyist game developer who is looking to move into a more professional capacity. I have experience programming in C and C# and 3D modeling for mechanical objects and props. I've developed a number of Unity3D prototypes over the years, though nothing that I consider presentable enough to share a playable version of. I'd be happy to screenshare some of those demos in a Discord chat.
I can also do 3D modeling of mechanical objects and props, though I tend to do my best work with futuristic stuff such as spaceships and mechs. Here is a link to my DeviantArt gallery where I infrequently post renders of the models I use in my Unity3D game: https://www.deviantart.com/arvex
I'm also working on a side-project currently called Interceptor. It's a top-down space shooter for the Game Boy with some twists on the genre. It's written in C using the GBDK toolchain. It's nearly finished, but I lack the funds to get a musician and artist for the final polish. The demo is still playable if you have a Game Boy emulator or flash cartridge: https://arvex.itch.io/interceptor
The most important thing here is that I don't work for free. I am not open to revenue sharing opportunities, at least not as a primary source of payment. I need direct payment for my work. I may consider it as a secondary form of payment for projects that might require my continued work leading up to a launch.
As far as crowdfunding projects, I am open to taking a smaller upfront payment for demo/prototype so that you have something playable to attach to your pitch with an agreement of additional payment if the campaign is successful.
The best way to reach me right now is this thread as I don't like posting my contact information too openly. If I am interested in your project, we will discuss contact methods outside of this forum.