Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Feedback appriciated! New big game update! ๐Ÿ™‚

A topic by PizzaTonno created Feb 07, 2022 Views: 212 Replies: 2
Viewing posts 1 to 2
(+1)

Link to download the demo:  ๐Ÿ‘‰ https://liquidsquirrel.itch.io/korine

If you like, you can also fill in our playtest questionnaire (https://forms.gle/16BhX4o4mbtAA9UEA) and answer a few questions ๐Ÿ™‚


Hey everyone, 

Here's our first big feature update! ๐Ÿฅณ

For starters, we tried to bring in more story: So we added some monologs as well as an update to the 'death' (panic attack) state of Korine to allow you a little more insight into their thoughts. With this change we of course also added a content warning (please stay safe while gaming).

We also listened to everyone testing our games and made some level design changes:

This includes a complete redesign of two rooms which frustrated a lot of people as well shuffling some elements around for better navigation and removing some enemies which in combination were a little too overwhelming.

We also changed the way the projectiles of the Tea Drinkerโ€™s Hat regenerate, the visualization of the dash and increased the speed of falling.

 

With more features we extended our settings menu too and as requested the controls can now be viewed in-game. Take a look around as we also offer some neat accessibility options. If you want to get a general overview about our accessibility features you can look here (https://www.taminggaming.com/en-gb/accessibility/Korine).

We hope you enjoy this version and have fun gaming! ๐ŸŽฎ

(+1)

Played through the demo and I'm into it. I dig the Steven Universe inspired art and the "main character with anxiety" idea is pretty new. I'm sure that's going to go in an interesting direction.

Only nitpick is that I feel like the two-color tile puzzles at the end of the demo were easier to solve than the single-colored ones in the beginning. It was more obvious which tile was next when it was split between two colors. Just a thought.

Cool stuff so far!

(1 edit) (+1)

Nice. Good to hear. That's a really good point with the puzzles. We already had a discussion on that topic but never came to a solution. In the end it's always the best to ask for playtesters who don't have to play the game every day :) Thanks for your honest feedback. Great help!