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JAWagner

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A member registered Jul 27, 2021 · View creator page →

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Once the system is fully figured out, I'll basically get to just build the game for real.

I'll probably keep the two buttons separate since I don't want the interact button to interfere with the transition button. If I want to put a switch right next to a door or something, I don't want that to be a problem. 

Played through the demo and I'm into it. I dig the Steven Universe inspired art and the "main character with anxiety" idea is pretty new. I'm sure that's going to go in an interesting direction.

Only nitpick is that I feel like the two-color tile puzzles at the end of the demo were easier to solve than the single-colored ones in the beginning. It was more obvious which tile was next when it was split between two colors. Just a thought.

Cool stuff so far!

Most of the gameplay will involve exploration, puzzle-solving and general platforming. There will be "enemies", but it's going to be more puzzle-like with how to defeat them. 

The layout of the demo shouldn't be taken too seriously, it's all just a workspace for me to figure out the system and I thought it would be fun to share it with people. I'll make a real demo someday with more to do.

Keep on working, friend!

Thank you for that. It's nice to hear people like it. I'll update it periodically, so check back sometimes if you want.

Well, this is going well.  XD

(2 edits)

I've tried a few things I read online to get the game to run quicker in the player, but nothing's worked so far. Any ideas? Any common problems that you know solutions for?

If it's slow in your browser, please download the project and give it a try.

As for the game, this is just a sandbox of all the features I've built so far. There a quite a few unfinished sections and a few bugs that I'm aware of, but this should give you a pretty good idea of what I'm trying to do. I want this game to be huge and to play like a metroidvania, but slightly more linear than your typical metroidvania. Backtracking and branching off into new areas will mostly be about secrets and reveals. Multiple endings will probably be a thing.

Let me know what you feel about it. Tell me things you'd like to see in a game like this, from a gamer's perspective. Is it fun, is it not fun? Is the art okay? Lay it on me.

https://jawagner.itch.io/metroflux?fbclid=IwAR3fRDQa7tJRs9RRYd8VFrk6CLUnoBrCdMls...