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Anemoiapolis: Chapter 1

Explore old malls, empty water parks, and existential dread · By Andrew Quist

Anemoiapolis Beta Speedrunning

A topic by OuijaSpider created Feb 11, 2022 Views: 462 Replies: 3
Viewing posts 1 to 3
(+1)

Heyo, just thought I'd let everyone know that I recently played this game and thought it would be fun to speedrun the demo. This game is very interesting to run and is imo just as much of a fun liminal space experience.

Anemoiapolis Beta - speedrun.com

I will be posting any findings on this speedrun.com page including glitches (the only currently known one is some weird gliding on walls) and skips (jumping through the water in pool to skip both puzzles for example).


If Andrew sees this, hello! I am loving the game both casually and as a fun speedrunning experience. It would be awesome if every version of the betas were accessible for even more fun and to prevent having to close a board when a new beta version releases. Thank you!

Developer

I commend anyone who has the determination and patience to do speed running, for I do not. Thanks for sharing!

Thank you so much! Any chance that Beta V1 be accessible alongside Beta V2? I'd love to be able to put it up on the boards!

(2 edits)

Unquestionably the final minute barrier broken (unless lockers has some crazy untapped potential ), insane run thanks to nearly 15 seconds being saved because of bhopping being discovered as faster and a good lockers.