this game is really good! thanks for making it. here's some things i've been thinking about while playing.
the controls are unusual but simple and easy to get used to, and i like that.
the graphics are good too, although at first, it's kind of difficult to distinguish between "objects you can pick up and interact with" and "objects that are just obstacles or background scenery." and there's one object sometimes dropped by enemies that looks like maybe a gold necklace but could also conceivably be a transparent gold-bordered mushroom...
i like the mechanism where the score counts down like a clock. it's a good incentive to move quickly without the usual stress of a time limit.
the enemies should flash or something to indicate that they're taking damage.
it seems like weapons have varying properties besides differing reach/color, and it'd be cool if you could tell what those properties are. as it stands, it's hard to tell whether switching weapons will be an upgrade unless the new weapon is the same color but longer.
it would also be cool if you could see the effects of wearing different hats (if there are any).
and it would be cool if the player could clearly see the status effects imparted by various mushrooms. also, the mushrooms pretty much all look the same... well, maybe that's intentional? and once, i saw one that was flashing either red or gold (i don't remember which) but it didn't end up doing anything special when i ate it, as far as i could tell. and the mushroom that makes you feel invincible doesn't actually make you invincible...
the levels are awfully big and hard to navigate. it would be nice if they were smaller or if there was a minimap (or an option to zoom out or something) to aid navigation.
the only glitch i've seen was when a stealth skeleton tried to rise up out of its pile and got stuck at the point in the animation where it's almost done getting up, so it was just kind of bobbing up and down forever, harmless and unkillable. i have only seen this happen once.
keep up the good work!