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MewnBase

Space-cat crafting/survival game with base building. · By Cairn4

windows 8.1 x64 : app crash error 3221225477

A topic by zonemaster created Feb 18, 2018 Views: 513 Replies: 2
Viewing posts 1 to 3

[2018-02-18 @ 08:16:38.139] [configure] configuring C:\Games\Itch\MewnBase
[2018-02-18 @ 08:16:38.797] [configure] native-configure yielded execs: [
  "game/desktop-1.0.jar",
  "jre/lib/charsets.jar",
  "jre/lib/ext/access-bridge-64.jar",
  "jre/lib/ext/cldrdata.jar",
  "jre/lib/ext/dnsns.jar",
  "jre/lib/ext/jaccess.jar",
  "jre/lib/ext/localedata.jar",
  "jre/lib/ext/nashorn.jar",
  "jre/lib/ext/sunec.jar",
  "jre/lib/ext/sunjce_provider.jar",
  "jre/lib/ext/sunmscapi.jar",
  "jre/lib/ext/sunpkcs11.jar",
  "jre/lib/ext/zipfs.jar",
  "jre/lib/jce.jar",
  "jre/lib/jsse.jar",
  "jre/lib/management-agent.jar",
  "jre/lib/resources.jar",
  "jre/lib/rt.jar",
  "jre/lib/security/local_policy.jar",
  "jre/lib/security/US_export_policy.jar",
  "MewnBase.exe"
]
[2018-02-18 @ 08:16:38.802] [configure/compute-size] computing size of C:\Games\Itch\MewnBase
[2018-02-18 @ 08:16:39.394] [configure] total size of C:\Games\Itch\MewnBase: 77.56 MB (81323432 bytes)
[2018-02-18 @ 08:16:50.476] [launch] itch 23.6.1 launching game 51221: MewnBase
[2018-02-18 @ 08:16:50.477] [launch] looking for manifest @ "C:\Games\Itch\MewnBase\.itch.toml"
[2018-02-18 @ 08:16:50.478] [launch] found manifest, parsing
[2018-02-18 @ 08:16:50.528] [launch] manifest:
 {
  "actions": [
    {
      "name": "play",
      "path": "MewnBase.exe"
    },
    {
      "name": "manual",
      "path": "readme.txt"
    },
    {
      "name": "forums",
      "path": "https://cairn4.itch.io/mewnbase/community"
    }
  ]
}
[2018-02-18 @ 08:16:52.547] [launch] launching prepare for native
[2018-02-18 @ 08:16:52.549] [prepare/native] launching windows-prereqs
[2018-02-18 @ 08:16:52.562] [windows-prereqs] manifest, but no prereqs, nothing to do
[2018-02-18 @ 08:16:52.571] [launch/native] cave location: "be17cd6c-7168-4acc-b086-0a4848db3252/MewnBase"
[2018-02-18 @ 08:16:52.576] [launch/native] manifest action picked: {
  "name": "play",
  "path": "MewnBase.exe"
}
[2018-02-18 @ 08:16:52.576] [launch/native] executing 'C:\Games\Itch\MewnBase\MewnBase.exe' on 'windows' with args ''
[2018-02-18 @ 08:16:52.577] [launch/native] no app isolation
[2018-02-18 @ 08:16:52.579] [launch/native] spawn command: "C:\Games\Itch\MewnBase\MewnBase.exe"
[2018-02-18 @ 08:16:52.579] [launch/native] working directory: C:\Games\Itch\MewnBase
[2018-02-18 @ 08:16:52.618] [launch/native] command: C:\Games\Itch\MewnBase\MewnBase.exe
[2018-02-18 @ 08:16:52.618] [launch/native] args: []
[2018-02-18 @ 08:16:52.618] [launch/native] env keys: [
  "TMP",
  "TEMP"
]
[2018-02-18 @ 08:16:52.681] [launch/native] out: Loading JVM runtime library ...
[2018-02-18 @ 08:16:52.720] [launch/native] out: Passing VM options ...
[2018-02-18 @ 08:16:52.720] [launch/native] out:   # -Xmx1G
[2018-02-18 @ 08:16:52.720] [launch/native] out: Creating Java VM ...
[2018-02-18 @ 08:16:53.034] [launch/native] out: Passing command line arguments ...
[2018-02-18 @ 08:16:53.034] [launch/native] out: Loading JAR file ...
[2018-02-18 @ 08:16:53.081] [launch/native] out: Invoking static com.cairn4.moonbase.desktop.DesktopLauncher.main() function ...
[2018-02-18 @ 08:16:54.221] [launch] error while launching aaf32e3f-6fdd-4742-a8d5-c4fa5bffc80e: application crashed. process exited with code 3221225477
[2018-02-18 @ 08:16:54.221] [launch] crashed with 
[2018-02-18 @ 08:16:54.221] [launch] application crashed. process exited with code 3221225477
[2018-02-18 @ 08:16:54.236] [diego] diego here, looking around
Caption                    OSArchitecture  Version   
Microsoft Windows 8.1 Pro  64-bit          6.3.9600  

Caption                              MaxClockSpeed  Name                                          
AMD64 Family 21 Model 16 Stepping 1  2500           AMD A4-4300M APU with Radeon(tm) HD Graphics  

Name                 
AMD Radeon HD 7420G  

diego out

Developer

Hi zonemaster, shoot me an email (steve@cairn4.com) - would love to send you an updated build to try out with better crash reporting to see if we can figure out what might be happening.

Developer

Latest version 0.42 seems to have resolved this issue... magically somehow  :shrug:  :)