Not sure if this has been brought up at some point, but during the final bedroom scene, when you go towards the door and it slams shut, if you are carrying an item, it can block the door from closing and thus bar the game from progressing any further.
Luckily, if you chuck an item at the door a few times, it will push the door closed and trigger the cutscene, but the trigger should really be tied to the player approaching the door rather than the door itself shutting.