Hello,
I'm looking to prepare my project to have demos and full-release versions of the game ahead of a release, and wanted to clarify how channels names work.
At the moment, I'm using windows-x64, osx, and linux-x64 for my demo builds.
Where I'd like to add new channels for my "release" builds, essentially full-windows-x64, full-osx, and full-linux-x64 or another naming scheme like that.
From checking the documentation, that will work, right? I won't run into an error with butler?
Additionally, is there a way to rename a previously used channel? As in the best-case scenario I would like to rename my previous channels to demo-<OS> (if not then no worries, I think I might delete the channels and 'reset' my projects builds to get everything sorted)
Thanks in advance for any help!