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Clarification over channel names

A topic by BigHandInSky created Mar 25, 2022 Views: 827 Replies: 2
Viewing posts 1 to 3

Hello,

I'm looking to prepare my project to have demos and full-release versions of the game ahead of a release, and wanted to clarify how channels names work.

At the moment, I'm using windows-x64, osx, and linux-x64 for my demo builds.

Where I'd like to add new channels for my "release" builds, essentially full-windows-x64, full-osx, and full-linux-x64 or another naming scheme like that.

From checking the documentation, that will work, right? I won't run into an error with butler?

Additionally, is there a way to rename a previously used channel? As in the best-case scenario I would like to rename my previous channels to demo-<OS> (if not then no worries, I think I might delete the channels and 'reset' my projects builds to get everything sorted)

Thanks in advance for any help!

Update: From trying this out in an empty private project, the channel names do appear to work like this.

Admin(+1)

You can use any channel name you like. If your channel name includes certain substrings (like linux, windows), then the platform will be set by default on the channel when the channel is first created. You can still manually set the platforms to whatever you like from your game’s edit page regardless of the naming though.

The platform setting is what is used to determine what can be installed on through the app. The name of the channel is not used.