i'm inspired by rpg maker horror games and junji ito, so will try to do a little roguelike with those influences, maybe this year i can finish
instead of full procedural map generation i'm using some prefab pieces, just did this little piece to have an idea of what types of objects i'll need, the tile/tile movement is done and i have a dirty FOV working already
the player have to explore some haunted place and face some ghosts or other supernatural beings, maybe the hunger clock will be the flashlight juice and the player have to collect batteries, i don't know yet...
Construct 2