Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Valdarko

45
Posts
2
Topics
17
Followers
6
Following
A member registered Apr 28, 2015 · View creator page →

Creator of

Recent community posts

love it

yeah, he only chases while on the player screen, this is something I have to change later, thank you for playing

(1 edit)

I really like this one, it’s like a roguelite horror with a arcade gameplay, super cool idea and with a simple execution, the only bad thing about it was the controls, since jumping over object give you some advantage over the crazy speed of the monster but QWERTY keyboard players like me can’t jump pressing spacebar easily…

other than that solid game concept, I could play this for hours if done properly with more unlockable items and some procedural generation maps, you know, some variations

thank you, yeah those first NES/FAMICOM JRPG are the best looking imo

the aesthetic is on point, I would just tone down/remove the filter but that’s my personal preference

the mouse sensibility is really high and there’s no dead zone so the camera is always spinning(I played in the browser)

other than that, the game is really interesting, has a good horror vibe and if you fix the controls it could be fun horror blend with truck driver simulator

hahaha yes, failsafe mesure to test the game thank you for playing

very cool art style, kudos for choosing isometric since is not a easy choice

the controls are a little bit stiff but playable, i like the mechanic of changing items to get different attributes depending on the slot you equips, very cool idea

I manage to defeat the crow and finish the game

thank you for the feedback, this helps a lot, let’s start:

  • so about the bug, the reason why you get stuck after dying is because my peanut brain forgot to enable the controls back again when the layout starts… my bad, I hope to fix it after the end of the voting week.

now the questions:

1 - the “S” button was a left over from the damage system, i leave it there because i had no time to fix it, so it end up being a “unstuck duct tape measure”

2 - the second house I presume is the one at the top in the middle, it should be a shop to buy tools to help on your journey, but since there was no time to code that, I just left it there to remember me later to add the stuff.

3 - it’s a feature, if you die after getting any items you should just wake up in the bus, the bus will be a “hub area” once I make more maps

4 - So the story is my take on the brazillian version of the “sack man” story, you know the story of the guy who kidnap kids and puts then in a sack to eat their liver because back in the day ppl believed that eating liver from kids could cure tuberculosis… that one, in my version the girl you play is on a trip back home in one of the cross country roads, the bus end up having a problem and they needed to stop close to some small decadent brazillian village, there she finds who or what is attacking the village and the true reason behind the kidnappings.

the insects are pretty much a allegory to pests being in your way to slow your progress since you are in a rural zone, but the true enemy is the sack man

thank you for playing, I’ll answer your other post with details about it

thank you jack Frost, yep good ole chunky pixels :D thank you for playing

thank you, yeah, a game not approved by the vatican haha

ahhh i see, it need a little hit feedback because i was very confuse if i was doing any damage or not

interesting game concept and idea, i enjoyed the start with the car, the message system is a little rough but works, the aesthetics are cool, and i like the simplicity

i could not finish and got stuck in the door with the woman screaming(the door didn’t open) :D

nice game

https://itch.io/jam/scream-jam-2024/rate/3059345

thank you in advance, here’s my game

nice little game linux mascot horror :D cool audio too

definitely, i made a little postmortem on what happened, it’s in the updates. unfortunately I had no time since I started late. thank you for playing

this one has a lot of monsters i like the fluid controls and the amount of enemies you put in this version

geez the map is HUGE the vibe and exploration aspects is really on point, I would just tone down/remove the filter and leave the graphics crisp, but that’s just my personal preference

the stun mechanic was nice but I was constantly trying to hit the monster and pick up the torch very fast, so could not make distance with him

I could not finish the game because it was crashing on my PC, maybe you should give it a look for memory leaks

nice game

thank you

(1 edit)

the controls are a little bit weird for me, shift key is not a good key to use because it’s a sticky key(if you press shift 2 fast a window popup that’s why we usually don’t use it)

but other than that, solid game, cool concept and vibe

yeah I’m inspired by many NES/Famicom games of the time

walked for about 20 min, heard many sound inclunding someone with constipation problems trying to take a s*** :D but the only thing i found was the top of a tree over one of the walls…

interesting idea with the camera instead of the flashlight but there is no delay so i was just flashing like crazy

I think more reference points like objects, other constructions or just a change in the brick wall texture would make the game less frustrating and provide a sense of progression

ahh love it, the game presentation is really gold, it reminded me of castle excellent any game with a wizard gets my attention, really cool game

(2 edits)

thanks a lot, glad you like it. I like the C64, NES and NEC PC-98 aesthetic a lot, didn’t know Druid, but now i have to play it :D

thank you froggert2, unfortunately i didn’t had time to explain the ONLY mechanic that’s in the game :D but i’m glad you could finish

i got 4 out of 5 endings enjoyed a lot exploring the city, there is a lot of little details and the endings are sick, specially end 5, really really cool

cool concept and idea, the start was a little confusing specially because of the lack of reference points in the map but for a jam game is solid i really like the heal mechanic

thanks man yeah i didn’t had much time to fine tune the small touches, so i kind of just trow the enemies there

(1 edit)

what went wrong:

  • started jamming super late, had just 1 day and a half to finish :(
  • spend too much time overthinking the first idea which was to make a hybrid of gegege no kitarou with Valis… don’t know if I succeeded in my attempt but i’m happy with the result
  • spend too much time on the character design and animations, which end up being my favorite thing about this project so it was time well spent
  • could not decide for a more storydriven or arcade, in the end I decided for a more simple approach and discover a simple way to do a chase sequence on a platformer, which for me is gold

and that’s it, i hope to finish this one

what went right:

  • although the project is obviously missing everything that makes a game… you know.. a game. the project backbone is all there
  • I’m really happy about the character animation/design, is super easy to animate and it looks cool

now i could play the game really cool game, at first i was worried about the lack of agency on the combat but after a few minutes it grows on me and i enjoyed a lot and finished the entire game.

really cool aesthetic too, the only thing i think it could change is having a endgame state after you solve the main quest… you know, just the npcs responding to your great feat

you guys should keep doing more “mini roguelikes” with this art style

it seems the game has a resolution problem, my native resolution is 1366x768 and the game opens with a cut screen, alt+enter don’t open a widowed mode and there is no other resolution options, i think you guys might give it a look on that

superb little platformer, really cool game

Thank you, glad you enjoyed my little game
so the game has a secret area and you play in first person

thanks man, glad you like it

tem sim, no inicio vc escolhe o idioma

thnx, I'm glad you liked

i really like this theme, really cool

thanx radek o>

well the game is very raw, simple and totally miss a lot of gameplay features  to make it interesting as a roguelike but at least this year i could finish something for the 7DRL, i wont say is a success but i'm very satisfied with the overall feeling of the game

https://itch.io/jam/7drl-challenge-2018/rate/233185

(1 edit)


a

all the area transitions are working which for me was the most boring part to do

still need to do some minor things with the enemy AI and add a few collectibles to spice thing up a bit, but i'm really happy with the result i have this year so far