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Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! 路 By JessicoChan

Supported 3D Model Formats?

A topic by CyborgParrot created Jun 27, 2022 Views: 531 Replies: 9
Viewing posts 1 to 4

Since I've seen that this has 3D Model support, I'm curious to know which format or formats it currently supports, and if plans for supporting more model formats in the future.

Sorry if this was already answered.

I think it supports only .MD3, the format Quake 3 uses.

MD3.
No more formats in the future.

No more planned?
Shit, I was hoping there would be support added for other formats in the future like GoldSrc (one of the few formats I'm familiar with) since I noticed that the 4th In-game screenshot the Zombies were taken from the HL1 modification Afraid of Monsters and the Sawed-off Shotgun is a custom CS 1.6 skin. :\

No more planned, yes.

What's the problem with MD3? You can convert MDL into MD3 with no problems.

(1 edit)

Convert .mdl to .md3?
Alright then, would you kindly mind telling or showing me how to do so?

I did just try searching up for something on that but Google isn't being very helpful (as always). 馃檮

Just pick Noesis and convert SMD file to MD3. 

You mean this program from here right? https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91
If so then I'll give it a go.

How would this work if I like wanted to port over an animated/rigged model like an Enemy/NPC or first person view Weapon?

Is it possible to take models from Quake mods? and will it work?