Hello Jason, is it implied from now on to follow the heavy armor rules from Legends instead of those from the older games?
I see them more elegant and impacting than just a x3 break, specially if they are bulky.
Side note: do you have any suggestions for dealing with armor which is not about breaking/losing it, since armor is generally made to last? Would it be too complex for the spirit of 2400 to change "breaking" into an armor saving throw?
On the other hand, perhaps such nesting of rolls could be against the system elegance.