Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Basic animations for RPG characters?

A topic by Pop Shop Packs created Jul 17, 2022 Views: 351 Replies: 3
Viewing posts 1 to 5

What basic animations should survival RPG characters have? So far I have:

  • Standing
  • Idle
  • Walking
  • Running
  • Jumping
  • Death
  • Attack(Sword)
  • Attack(Magic)
(+1)

It would depend on the mechanics that you are going for, you may also need:

  • Rolling
  • Swimming
  • Picking up objects (or Obtaining Animation)
  • Pushing / Pulling
  • Falling

There's lots of things to consider. If you think of Minecraft or Stardew, even more examples come to mind like swinging an axe / pickaxe, fishing etc.

(+1)

It depends on how much animation you want, really.  A lo-fi and especially turn-based game can get away with very little.

(+1)

Hmmm... adding beat'm up standards, you're missing these animations:

1. Pain/hurt (getting hit without knockdown effect). Character resumes to Standing animation after this ends.

2. Fall/ knocked down (getting hit with knockdown effect). Animation ends with character lying on ground either face down or up. Character resumes to Rising animation after this.

3. Rising. From lying on ground, rising, stand on knee then standing. OR character could leap forward while rising.