Bruce is back!
For the last 4 years, myself and Omar have been participating in the LOWREZJAM making "bee" themed games featuring our hero: Bruce Bee! Originally it was just a visual theme for a random platformer game, but after getting some comments like "bees are a bad choice for a platformer", "the hero should be able to fly", for a laugh we opted to lean into the flightless bee thing and the next year came back with an endless runner. Since our first LOWREZJAM in 2018 we've been making tiny bee themed games and this year will be no exception!
I've always wanted to make a Missile Command type game and I love the challenge of making something tiny so what better time time to try? I'm a better artist than I am a programmer so coming up with a visual concept easy but I certainly didn't expect to run into so many issues on the code end.
First it was an issue of bullets destroying the wrong targets so you can see in this screenshot here that I had to start matching IDs to make sure bullets could only destroy their dedicated "X". Then I was having problems with the different sprites and instances not tracking how I was intending and turns out I was creating overlapping objects. Then one of the menus wouldn't go away because I was triggering it in 2 places. All in all it's been a lot of little issues in the spaghetti that is the code for this game BUT I'm happy to say after almost a week, the basic game is in place.
- You can shoot from all 3 hives (turrets) - each with 5 rounds
- Bullets go to designated "X"
- Hives and flowers (towns) are destroyed upon enemy impact
- Enemies spawn in waves
- Pause menu between each wave to award bonus points and refill on honey (bullets)
- Some Gameplay art is in place
There's still a lot of polish to be done and more features we'd love to add but I'm definitely happy with where we're sitting at the moment!
I'm always so bad for keeping up with devlogs but let's see if I can remember to do a couple before the jam is over!