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Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

how does weapon 3D models work?

A topic by Out Of Storage Games created Aug 09, 2022 Views: 482 Replies: 7
Viewing posts 1 to 4

how does it work exactly?

like if i used a 3D model for my guns and the viewmodels, how does animations work?

I never used 3D models for Weapons but using them for decorations is straight forward. Do you use the light or the pro version?

lite version but with the recent update the only difference between lite and pro is that pro doesnt have the watermark

How? Simple. You're making a 3D model with animations and then exporting it with MD3 extension. Then apply the model to your weapon and set the animation frames in states. 

how do i do that?

With any 3D editor that can make it. Like, Milkshape 3D, 3ds Max.

I never exported animations with blender but there is a M3D Plugin, i use it for static meshes. For the animation part, i bet there are some Tutorials for Quake 3 on Youtube. In the "Workarounds" Thread is a link to the Plugin i used and some instructions for static meshes.

For the animations part in engine, you have to look at the russian Manual and google translate it.  Look at the Stuff about "states" Its a bit confusing at first but not to hard. At least the stuff i looked up.

As i said, i never made animated 3D models for this engine, but as i remember its all in the russian Manual and the Wiki.