Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dice Hero: The Unoriginal Story

Use dice as energy to attack monsters and collect items and blessings in this exciting roguelike game. · By Denaton

Would be great, if you could go back to town menu when choosing an upgrade

A topic by xenomorph_42 created Oct 11, 2022 Views: 557 Replies: 30
Viewing posts 1 to 3

I played as a sorcerer, and if I choose to upgrade my dice, I cannot go back anymore. Same with new item and upgrading an item in towns. Once an option is chosen, there is no way to undo it and choose something else instead.

Great game nevertheless) Been playing for several hours on different seeds

Oh, and also ending titles close too fast

(1 edit)

Thanks for the feedback, the reason you can't go back is so you cant abuse the system, ex you will have to live with the roll of items you get, in a future update i will add more dice variations and that is why the dices works the same way. Hope you can understand on that design decision.

I am currently working on World 2 and it will be the biggest patch yet, i have redone allots of stuff and added new mechanics, i hope you will try it once i release it.

I have ex added new "Text Screen" that is more interactive that will be easier to use than that "Black Screen  text" that i previously had, that will also be used for ending titles, i hope you can take a look at it once it's done and give feedback on it.

Thanks for playing my game, it means alot to me, makes me wanna work even harder on it.

Oh, I didn't know there was variation in dice upgrading... I thought it only added 2 to the number of sides. Now I understand an issue with items, thank you for explanation.

I'll certainly return after the patch to try new features!

Maybe if items assigned once you entered town menu (before even choosing to upgrade item or get a new item), it could prevent abusing the system and allow player to return if they missclicked.

Just updated, here is patch notes..
https://denaton.itch.io/dice-hero-the-unoriginal-story/devlog/434819/world-2-upd...

(2 edits)

Hi! Already tried new version and found a bug where you can loot the body you found on chance event an infinite number of times)) Didn't realize until looked on my dice number increasing with each press of the button. I played with sorcerer and bug occured at desert-12 on base seed. Don't know if it occur somewhere else, tried looting for the first time :)

Also I noticed minor thing: when using golden pot arrows above items don't disappear after you choose an item until you choose a dice, then everything becomes ok

thanks for the report, i think i know what the problem is, will fix it asap..

Found also that image of your sword sticks out on the right side of the screen, where a button to open your inventory is placed. Caused me to accidentally unequip weapon a few times. And when you hover the cursor over an item icon at the top, a window appears, and it's a bit small. Also maybe it just me, but idle card sound seems a bit too loud and intence... Thought I can help by point out these small issues to make your game even better)

Ahem, so I died to a sandworm (op enemy, but it's my fault I took a chance and explored The Hole) as a sorcerer on Forest-14 and got text panel like I killed it. Had Regeneration blessing, but ended up with 16 health somehow...

(1 edit) (+1)

the inventory bug is due to resizing of window screen, will need to Investigate on a fix for that. But the healing after combat i think i already have a fix for it, won't be home until tomorrow night so can't fix that until then. Found a few other bugs aswell from others too that i gonna fix tomorrow.


Will check the volume sound on idle card to see if I can make it smoother. Thanks allot for taking your time to report these findings.

(2 edits)

Hi! Fire golem is kinda too powerful, is it supposed to gain so much attack and endurance? Because once it gains attack and endurance, it instantly starts to go right to the next Strategy cart, gains more attack and endurance and stops right before the next Strategy cart, so on the next turn everything repeats. And if you play defensive (and you can't not with Thaveler and his rusty sword), it gains so much attack with each round. By 8th round it gained 6 attacks and 6 endurance. Given it had 3 Fortified, so I couldn't get it in the first 3 rounds, seems kinda tough for a Desert-1 battle.

Also after 8th round a bug occured: after I pressed "end turn" button, mob hit me several times, then stopped, but dice didn't reroll or activate and number of a turn didn't increase. And after that again. And it started hitting less times than it had attacks. Fire damage still worked though. I guess, something broke... Almost killed it :( (19/105)

Couldn't attach screenshots due to a "missing token" error XD