Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rise at Zero - a co-op arena: no players kill, and the only enemy is death [GDD draft ATM]

A topic by Fortoj created Jul 06, 2018 Views: 495 Replies: 5
Viewing posts 1 to 5
(4 edits)

UPDATE 19 July 2018:

Draft 0.0.5: riseatzeroGDD.odt



Old post


Rise at Zero is a, battle royale scale, co-op arena (Survival Apocalypse genre) where a massive number of players try to survive combining their efforts against swarms of piranha-like insects, frequent earthquakes shatter the ground (reducing available ground) while a merciless apocalypse its taking act.

Currently it's only in game design phase; I am looking for collaboration to make a playable prototype (Godot is the game engine of choice) and see if the very basic core mechanics are engaging and fun for the player (since it's nearly a completely new things, we are in extreme need for player feedback).


Draft 0.0.4: Download (9.84MB)



The draft is under development, I will post here updates

Admin

Hello, if you're going to post game files please create an itch.io page to host them. Thanks

It's not game file; a libreoffice (odt) document with the core design that I will update to new version.

I don't want to clutter my profile page with lot of draft, also I am still working on Triad of One which is my actual project. This GDD (game design document) it's more a technical exercise, if there's enough interest (people interested into play, someone able/interested into make a prototype) I will turn this in something more solid (and setup a itch.io page of course). Otherwise it's just self-training exercise do share and discard.


I am also open for criticism about this game design (format, grammar, obscurity/clarity of gameplay etc): help to improve grammar is very welcome btw.

New Update

Draft 0.0.5: riseatzeroGDD.odt

- New images

- New chapter for a prototype: an own simplified game design with only the core features and loose ends that will be adjusted as player tester try the game.

New Update
Draft 0.0.6: riseatzeroGDD.odt

added backcover and small addition to prototype description. The real news for this update is that I am actually getting into try and make a working prototype!

Hopefully will post something on my github, then will set up a Itch.io page whenever something that actually runnable will come from it,

Updating here with my (failed) attempt to make a working prototype, this is the early stages of having... well, "something" I guess.

Four clients successfully connected to the server (separate, 5th instance):



Next thing was to work on the sphere (which in the gamedesign is supposed to be the swarm players are suppose to hide/run away from); but I got stuck because at that time Godot didn't support properly collision with object imported from Blender; after roughly a month, I got notified on  Github the thing was fixed, and I could integrate the feature I was stuck at.




When the swarm/sphere collide with object, it slow down, giving the player to run away from it: I integrated the feature... but then gave up after getting depressed and lost motivation in this project.

I can't make a multiplayer game on a single PC; going trial&error to learn the things I needed was getting a bit overhand since I had to make code additional layers of code (on top of server/client interaction) just test basic things... also randomly missing features from Godot didn't help me out into find proper impulse into going on.


I tried to see if I could find someone willing to continue the prototype while getting 100% of founding with a patreon campaign... no luck either.


Switching into different project (for now), but you can take a look at what I did so far here: 

https://gitlab.com/alexwbc/Rize-at-Zero-prototype