====About the project====
“A World Unknown” is A point-and-click adventure where choices matter, featuring Blue Fox- an anthropomorphic fox character estranged from his world, trying to find a way home.
Choices you make in the game may impact the story, no matter how seemingly minor- You can choose wisely to ensure the story unfolds a certain way, or choose any way you’d like and see where the story takes you.
Characters you meet will remember your actions, and some of your actions will determine which characters you meet-
Manage collectible items and tools as you explore the missing world and use them to discover new areas and story paths.
This project is a reboot of a previously attempted text adventure game, now a point-and-click adventure similar to “Escape from monkey island”, “foxtail”, and “Broken Age.”
The game takes inspiration from various sources, such as MYST, Portal 2, the tv show LOST, and more.
After a successful short prototype featuring Blue the Fox, years of brainstorming over this game’s plot, and years of experience with several other creative projects, I am confident that this game will be well-loved by many- but only with good art! this is where you come in:
I am looking for talent to make the vision come to life with a cast of unique characters and an equally unique world; where people and places may not always be as they seem.
I am looking for one or more artists to create all the backgrounds for the game which will serve as the playable area. the role of character artist has been filled.
====background artist====
The background artist should be skilled with color theory and perspective, as well as be able to create detailed backgrounds in a variety of natural and man-made settings. the backgrounds will be used as the basis for the game’s world, so should be created in a consistent style and able to work with character art created by the character artist.
You will work with me to bring the game vision to life, based on both concept descriptions and rough sketches produced by me; such as the examples below. additionally, it would be ideal to somewhat mimic my art style based on previous works; but it is ok to use your own style as long as it fits the vision of the game. (which is to say i am open to any artstyle as long as it shows a certain amount of good skill)
====character animator/artist==== UPDATE: This role has been filled
As a character animator and artist, you will need to create animations for multiple characters in a style consistent with the background artist’s backgrounds. You must have a good grasp on character design, and be able to draw especially “Anthro”-style characters (humanlike animal characters). you will need to animate characters, especially the main player character, doing a variety of actions while facing 4 - 8 different directions, such as walking, running, interacting, talking, shrugging, etc.
while the main character has pre-existing art of him to base your animations around, you may also be tasked with designing new characters from scratch for the game based on description alone; for later parts of the game where the main character will meet other characters.
====Payment====
This is a revenue-share project. Everyone working with me on this team will get a percentage cut that we will discuss based on the quality of the work that is done and the role it plays in the final product.
====How To Apply====
please show examples of your best work if you are interested in working for either role. I am looking for skilled artists that can match or exceed my own skillset as shown in these images:
an example of the rough temp art you will be tasked to remake as a background artist: example of my art style which you would ideally replicate:
several more examples:
====my work so far====
I have already made plans for nearly the entire story, with the final 2-3 areas needing to be conceptualized still. the exact details of the story for the first two main areas has been finalized, and needs only for me to adapt it to the new point-and-click format. The game’s code is almost entirely finished; needing only the final level designs to be implemented (which needs art to be done)