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Awesome conversion with (still) a few small bugs, see longplay video

A topic by Radio PARALAX created Jan 23, 2023 Views: 246 Replies: 4
Viewing posts 1 to 3

Congratulations to this really awesome conversion of the MS-DOS Original. 馃槑馃憤 This is exactly how Turrican 2 should have looked on the Amiga 1200 or 4000 if it had been officially released and enhanced at the time. And the additional menus, the mixture of the classic Amiga features, improvements and setting options for the controls, as well as the fully configurable trainer add one more. Also very nice that the complete music menu of the Amiga original has now also been added in the last version too. Unfortunately, there still seem to be a few small bugs that occured during our longplay from the beginning of the 3rd world (which can be viewed starting at 08:10:46). These glitches also continued through the following levels. While it didn't make the game unplayable, it seemed like the entire playfield was shifted up a few pixels, causing Turrican to walk through the ground (as sunken).  At least there was no total crash or constant death due to continuous energy loss, as in version 1.0 (which, however, only occurred after the flight levels or at the beginning of world 4). Maybe it has something to do with the trainer when using infinite life option.

Our German-language review can be found in our recorded livestream starting at 02:04:00. The longplay starts at 07:19:43.  Automatic subtitles should hopefully be available via YouTube soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. 馃槉

Developer (1 edit)

What hardware was this running on?

FPGA machine by any chance? The only times I鈥檝e seen issues like that are on FPGA machines with less than perfect emulation. In some cases updating them to the latest core can fix it. 

The disk version was running on WinUAE 4.9.1 with an 8 MB Fast RAM setting and no extra hardware. I will test it later on a real A1200 once again with a Blizzard 1260 and 64 MB Ram which shows the "Energy Loss" Bug in Level 4 and upwards in the previous version 1.0.

Developer

I've just tried to reproduce this with 4.9.1 (also 4.10.0) of WinUAE (both 32 and 64bit versions). I ran the floppy version as it looks like that was what you were using. I tried PAL and NTSC versions. I tried official ROMs and AROS ROMs. I can't get the problem to occur. Almost all testing was done using WinUAE, and I probably played it a thousand times so something odd is going on here.

If you can get it to happen repeatedly, it would be  useful to have your WinUAE config file, or you may have been extremely unlucky and hit a very rare problem. You could also try moving to WinUAE 4.10.1 which was just released.

Developer

Also I haven鈥檛 had any bug reports about energy loss in either version so I don鈥檛 know what that is.