Hi all! Might as well get in gear and join up here. Super excited to spend some time jamming, super stressed from work and life, time to rock!
I'll be doing Pico-8 this time, with the 64 pixel hack code to keep the res true 64 pixels. I've developed a grand total of 2 released alphas on the system (which were unremarkable and quickly forgotten about by the community), and a pile of half crashing buggy silliness to remind myself I'm no programmer on my pocket chip. So that makes me a total master in indie terms, right? :D
PRO TIP: I recently discovered you can enter floats for the "sprites to copy" command in this engine. Since the sheet defaults to 8 by 8, this trick lets you blot 4 pixel wide sprites using 0.5 as the number of sprites. Pretty sweet little trick.
Last time I did this jam, I used Clickteam Fusion, and the lack of limits made me scope way too far for the jam length. (The result was eventually the game Drake, you can search and play it here on itch.io, but the road there was much longer then the jam time so the jam version was a single level amount of sad :p). So I hope that by picking a more primitive engine, I can limit my scope better.
Got an ambitious prototype in mind for a random generated metroid-like experience. (Good job, I just failed my scope objective and the timer hasn't even started. )
I've had the basic plans for almost a year, but never found an engine I was happy with to build it in. My hope is that by making a scoped down version in a primitive software, I can motivate myself to get the real game out later. Basically Drake project again.
Given the game engine I picked, and my current "super lua powers" of accessing empty null parts of tables 90% of the time, It will be interesting to see how far I can get before breaking down into insanity and crawling under a table. :p Oh well, shoot for the moon, right?
At least the graphics won't be a problem this time.
I'll try to post at least one update a day during the jam to keep myself accountable. So if nothing else, you get to read stuff from me. My hope is the game ends up being more fun then reading this, but at least we have two weeks of posts like this to fall back on.
Let's rock! And to everyone else entering, best of luck with your games! This is a great jam to prototype stuff or just play around without needing to worry about graphical talents!
And a very special thanks to the jam hosts!