Is there any way or any chance of improving the Direct-Sail functionality so that the game doesn't chunk so hard on the thresholds of cells/grids?
I was a little disappointed that despite using the 64bit engine, the game still has a lot of problems synchronizing cells/grids. It works pretty well on short trips, but on long trips when you and your fleet exist in two different grids, the game starts stuttering like mad until the game forces a world map refresh.
I don't understand why the game struggles so hard to load just two grids/cells when there really isn't a lot going on inside them. I'm guessing this has more to do with the code than it does the engines ability to process more concurrent assets/resources.
The upshot is that I have found the culprit of the camera-snapping issue mentioned in the previous thread. Unfortunate that this sometimes happens in static locations.