Hello everyone. I've noticed that, in a large proportion of games I see, there is a trigger warning even though it is unnecessary. Trigger warnings for more intense content are acceptable but just because there is some blood in your game does not mean it needs a trigger warning. When they are used in mild games I am often left disappointed.
Here are some problems with overused trigger warnings:
- They promise something that isn't really present in the game
- They look unprofessional, especially when abbreviated to "TW"
- They can disturb the player more than if they never saw one
- They take up valuable space on your game page; every word matters when selling your concept
- They remove an element of surprise if they are too specific
There is no need to use a trigger warning to protect yourself from liability, and if you make the aesthetic of the game page fit the content then the player should get the point.
Yours truly